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所在平台: Udemy |
课程主页: https://www.udemy.com/course/controlrig/
课程评论:没有评论
Coursera 课程《Unreal Engine 5 控制骨骼(Control Rig):程序化动画系统》 本课程是为所有水平的学习者设计的,无论是初学者还是经验丰富的动画师和游戏开发者。课程将深入讲解如何在 Unreal Engine 5 中使用 Control Rig,特别是如何创建程序化动画系统。 课程从基础开始,提供详细的解释和指导,帮助你熟悉 Control Rig 的各项功能。你将学习创建程序化行走系统,探索让角色与环境互动并实现逼真运动的系统。最后,还将学习创建程序化的原地转向动画系统,包括故障排除、调整和逐步理解逻辑。 课程提供 Unreal Engine 5.2 和 5.3 的项目文件,并将在 5.4 版本发布后更新。课程中教授的技术和方法适用于单人和多人项目,也适用于 UEFN(尽管目前 UEFN 暂不支持 AnimBP 结合关键帧动画)。 作者融合了多年使用 Control Rig 和程序化动画系统的经验,旨在提供易于理解的教学,包含详尽的解释和图示,帮助你全面掌握 Control Rig 应用于程序化和动态动画。作者也鼓励学员在课程中分享学习成果和创意,并随时准备讨论概念、想法或提供项目帮助。
In this course you will learn to use Control Rig in Unreal Engine 5, with a focus on creating procedural animation systems.This course is suitable for complete beginners, all the way through to professional animators and experienced game developers. It begins very slowly with detailed explanations and instructions to take you through creating procedural animation systems, which gives us a chance to explore and become familiar with various features of Control Rig.After creating a procedural walk system, we take a general look at some useful features of Control Rig, and experiment with systems that allow you to create characters that interact with the environment and move realistically.And finally we will create a procedural turn in place animation system, including troubleshooting, tweaking, and working through the logic step by step.The project file includes the completed versions of everything we create for Unreal Engine 5.2 and 5.3. This will be updated to include a 5.4 version when that version of the engine releases.The techniques and methods explored are suitable for single player and multiplayer projects. The techniques used within Control Rig are also suitable for UEFN. This applies to the fully procedural sections and the specific functionalities we explore inside of Control Rig (at the time of writing animBP access is not available in UEFN, preventing a combination with keyframed animation - but the majority of the concepts will still work).This information in this course is not available elsewhere, and is the result of many years of experimentation with Control Rig and procedural animation systems. My goal was to condense all of my experience with Control Rig into an easily digestible and understandable course, with explanations and diagrams at every step, so that you can learn a full mastery of how to use Control Rig for your own procedural and dynamic animations.I look forward to seeing you on the course, and for you to share your creations and ideas. I'm always available for a discussion of concepts/ideas/help with any project, even if your specific use-case isn't covered directly in this course.