Learn to Write Unity Compute Shaders

所在平台: Udemy

课程主页: https://www.udemy.com/course/compute-shaders/

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课程简介

课程名称:学习编写Unity计算着色器 课程概述:通过学习创建计算着色器,您将处于Unity开发的前沿。与传统着色器不同,计算着色器能够处理任何数据操作问题,通过同时运行多个线程,从而显著提高游戏性能。课程从小步骤开始,讲解计算着色器的基础知识,首先学习如何使用缓冲区将数据从CPU传递到GPU,然后在计算中使用这些缓冲区。掌握基础后,您将学习如何利用这些技术创建快速的后处理滤镜。 您将创建一个数千只鸟的群落,每只鸟根据其在空中的速度同步翅膀拍打。课程中还将涉及到如何利用计算着色器处理粒子效果和鸟群算法。通过数百个并发线程,您将开发一个能够处理数千个翻转棋子的GPU物理引擎。 课程还将深入探讨草叶的方向(当角色在草地中移动时)和流体的计算(包括2D和3D),展示计算着色器在这些计算密集型领域中的应用优势。课程资源包括代码跟随版本和完整版本,涵盖了30多个示例,帮助您学习如何在游戏中处理复杂问题。 课程将详细讲解鸟群算法的三大关键原则:分离、聚合和对齐,并探讨快速碰撞检测的物理计算及其相关力学(理论与实践)。此外,还将讲解平滑颗粒流体动力学的基础知识。 如果您正在使用Unity,理解如何使用计算着色器非常重要,这将帮助确保游戏的最佳性能。课程使用Unity 2019.4,兼容Windows和Mac。 学生反馈:学生们对课程给予了高度评价,认为内容丰富、讲解清晰、具有很好的指导性。许多人表示课程让他们对计算着色器有了全新的认识,易于理解,课程中的挑战和项目也使学习过程变得更加有趣。 总之,这是一门必修课程,特别适合任何3D图形开发者,能帮助您在游戏开发中更高效地利用GPU的能力。

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课程详情

By learning to create Compute Shaders, you will put yourself at the cutting edge of Unity development. Unlike a traditional shader, you can use a Compute Shader to handle any data manipulation problem, where having dozens (or even hundreds) of threads running simultaneously causing a bottleneck in your game to run many, many times faster. In this course you will start from small steps, learning the basics of compute shaders. First, we look at passing data from the CPU to the GPU using buffers. Then we'll look at using these buffers in our calculations. Once you have this initial grounding, you learn how to use these techniques to create blisteringly-fast post-processing filters. You can use Compute Shaders to handle particle effects and flocking calculations. In the course, you'll create a flock of thousands of birds where each bird flaps its wings in sync with its speed through the air. Divide and conquer is the way, with Compute Shaders. By using hundreds of threads running simultaneously, we develop a GPU Physics engine that can handle thousands of tumbling chess pieces. Compute Shaders are ideal for handling the orientation of grass blades as an avatar moves through grass. The challenging subject of fluids (both 2D and 3D) are covered in the course and you'll see how much this computationally-intensive field benefits from Compute Shaders.The resources for the course are presented as a code-along version and a complete version and include over 30 different examples. Unity Compute Shaders provides the ideal platform to learn how to handle complex problems in your games. Flocking calculations using the 3 key rules of Separation, Cohesion, and Alignment are covered in detail. The physics calculations to handle fast collision detection and the forces involved are included (both theoretically and practically). Smoothed Particle Hydrodynamics is a technique for calculating fluid simulations. We'll take you through it from the foundation level. If you're working with Unity, you need to understand how to use Compute Shaders to ensure your game has the best performance. After all, why let the GPU sit idle while the CPU is working overtime? You'll see massive performance improvements if you switch some tasks to the GPU and handle them with a Compute Shader. This course uses Unity 2019.4 and is Windows and Mac compatible. Student feedback"This course is simply amazing. I always wanted to learn those topics and finally got some incredible resources. Thank you a lot. Btw I loved the didactic. The default scenes and challenges are really helping me to stick with the course without getting frustrated. The topics covered are very difficult but you made it in a way where we can really get step by step and at the same time seeing incredible things on screen!""This course is an intensive, well explained, understanding on how compute shaders work, impressive results and explanations""Amazing course - followed up Penny De Byls CG Shader course with this one and they dovetail excellently. Nicholas does a great job with some interesting projects and great concepts - loved the section on fluid simulation.""I have just started the Compute Shaders course from Holistic 3D. Loving the course, and I am finding it super easy to understand! Been looking for a decent tutorial for ages, and this is definitely the one I have been looking for!""Great tutorial, knowledge is condensed and easy to acquire. I always wanted to learn programming shaders and GPU computing, so this course is something that fits my needs perfectly!""This course excels at filling in the blanks from my self-taught knowledge and understanding of compute shaders. The explanations are concise yet full, all the while aiding the connection of the basics to form a solid foundation!""Course is super informative with great pacing (on the fast side) and plenty of challenges along the way. The challenges are why I am giving the 5-star rating. These tend to require some thought, but are solvable using what we have learned, and for my taste, just the right level of difficulty.""This course is absolutely a must for any 3D graphics developer. It is the best resource I have seen online without a doubt. Nicholas is an amazing instructor and he is able to explain really complicated concepts such as Navier-Stokes equations is very simple terms. I would give 10 stars it if was possible. Way beyond my expectations and I will watch it again several times as references. Thank you Mr. Lever for your outstanding work in teaching incredible content with very accessible language. Please more physics simulation:)""This is absolutely worth your time and money if you want to learn about compute shaders. Nik Lever takes the time to explain the relevant code line by line and is clearly knowledgeable about the subject. His jovial British spirit will encourage even the most jaded souls to hone their knowledge as he presents coding challenges that grow incrementally in complexity as the course progresses. Will be checking out whatever course he creates next.""I have been struggling with a bottleneck in my project and learning about compute shaders gave me a whole new perspective. The instructor knows what he's talking about. This is a very good course on the subject."What others are saying about Nik's courses:Very rich content and impressive didactics. Very good to learn from someone who has mastered the subject and knows how to teach.Nik's style of teaching made me understand everything very intuitively and I'm so comfortable with shaders now.I like Nik's courses, I understand in the way he explains. Great content.

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