Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8

所在平台: Udemy

课程主页: https://www.udemy.com/course/complete-hardsurface-modelling-sculpting-inside-zbrush4-r8/

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**课程名称:** ZBrush 4 R8 硬表面建模与雕刻全修班 **课程概述:** 这是一个节奏快速、技巧丰富的课程,适合中高级学习者。课程将从零开始,使用 ZBrush 4 R8 创建一辆定制的摩托车,涵盖从基础建模到高细节渲染的整个流程。课程强调 ZBrush 在硬表面建模中的强大能力和控制力,并且内容量巨大,讲解速度快。 **课程内容重点:** * **参考收集与基础建模:** 快速收集参考资料,并以高效率进行基础形状的搭建。 * **Kitbash(模型组件库)创建:** 教授如何创建 MultiMesh 插入笔刷(Insert Brush)和曲线笔刷(Curve Brush),以及如何将工具链接到 Lightbox,支持从任何驱动器加载,并包含用于 Kitbash 的工具创建。 * **基于原始模型(Primitive Tools)的部件创建。** * **ZRemesher 笔刷的全面应用。** * **快速区块建模的打磨与雕刻。** * **基础模型重拓扑(Retopology)。** * **复杂曲线笔刷的创建与放置控制。** * **拓扑技巧:** 创建斜角(Bevels)、插入(Inserts)和挤出(Extrusions)。 * **褶皱边缘(Creased Edges)的处理:** 理解并运用此技术以实现优秀的硬表面建模。 * **使用 ZSpheres 创建车架:** 强调了其灵活性,能够轻松修改车架结构。 * **动态细分(Dynamic Subdivs):** 用于保持文件大小,同时获得与细分表面相同的视觉效果。 * **问题修正** * **对称、焊接与镜像操作。** * **渲染与后期:** 课程包含渲染设置、最终合成及 Photoshop 后期处理。 **重要提示:** 本课程信息量巨大,进度极快。讲师会明确讲解每一步操作,并乐于解答疑问。学员也可加入讲师的 Facebook 群组获取更详细的帮助和视频教程。

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Thank you for your interest in "Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8" Course This is a very fast pace course crammed with tips and tricks, please be aware this is an intermediate to advanced course we cover a lot and at speed!!!! During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of themRead on. Course Content During this hard surface modelling course in ZBrush we will cover the following: Reference GatheringBasic Blocking in at speedKitbash creation kits (I will show you how to create Multimesh Insert and Curve brushes and show you how to link them to the lightbox from any drive, this will include tool creation for kit bashing as well)Creating parts from primitive toolsA look at all the common actions of the ZRemodeller brushPolishing and sculpting for a quick block inRetopology for a block in partsCreating complex Curve brushes and controlling there placementTip on topology and how to create bevels, inserts and extrusionsHow to work with creased edges understanding this is essential for good hard surface modellingUsing ZSpheres to create the frame (this will give you the ability to change the frame on the fly)Using dynamic subdivs (we use this to keep the file size smaller it gives the same result as a sub divided surface)Correcting problemsSymetry, Welding plus MirroringRenerign and set up plus final comp work or passes in Photoshop This course has hours of content and I am really pleased with the ammount of information that I have included in this course, I am hoping you guys will love it! please be aware that the course moves very fast I do mention everyhting I am doing and am always here to answer question or jump to my facebook group and get more detailed responses and help videos just for you! All the bestDavidUK Online Training Centre

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