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所在平台: Udemy |
课程主页: https://www.udemy.com/course/complete-game-animators-pipeline-from-blender-to-engine/
课程评论:没有评论
**课程名称:** 从 Blender 到引擎:完整游戏动画师流程 **课程概述:** 本课程专为 Blender 4.0 及更高版本设计,旨在教授学员完整的游戏动画流程,从 Blender 制作到 Unreal 引擎集成。您将学习如何创建专业的自定义动画骨骼,并手工制作一套完整的待机、过渡和移动动画。此外,课程还将详细讲解如何正确导出动画并将其导入 Unreal 引擎。 在引擎端,您将学习如何设置动画图(Animation Graph)和角色蓝图(Character Blueprint),并创建一个自定义的角色控制器,实现行走、奔跑、下蹲、跳跃等动作。 **课程亮点:** * **零基础入门:** 无需任何经验,课程以易于理解的步骤呈现,每个部分都循序渐进,帮助您掌握整个流程。 * **全面流程覆盖:** 从角色骨骼绑定、动画制作,到导出、导入 Unreal 引擎,再到动画蓝图和角色控制器设置,全面涵盖游戏动画制作的各个环节。 * **AAA级制作技巧:** 包含大量实用技巧,帮助您制作出在现代 AAA 级游戏中流畅运作的动画组合。 * **蓝图系统应用:** 无需编程知识,课程将通过 Unreal 引擎的蓝图可视化脚本系统来完成所有操作。 * **完整可玩角色:** 课程结束后,您将拥有一个可以在游戏世界中自由移动的、功能齐全的角色,并将获得从零开始创造的成就感和知识。 **是否需要编码知识:** 否 **所需软件:** Blender, Unreal Engine **推荐资源:** 课程使用了 "BlendTek" 提供的角色网格模型。
( Now includes Blender 4.0 and higher updates)This course was created to help students or anybody learn the full game animators pipeline from Blender to Unreal. You will learn how to create a professional custom animation rig, and animate by hand, a full set of idle, transition and movement animations, and how to export correctly, and bring them all into the Unreal engine. From there you will learn how to set up an animation graph and character blueprint, and create a custom character controller that will allow you to walk, run, crouch, jump and more. No experience required, the full process is walked through in easy to follow steps broken down into logical sections, each building on the last, with lots of tips and tricks to make your animations work correctly as a complete set as used in a modern AAA game.No coding knowledge is required as everything will be created in Unreal's blueprint system using nodes, just simply follow along and build up the character controller bit by bit, and by the end of the course, you will have a fully playable character that can move around the game world, with the satisfaction and knowledge that you created the whole thing from scratch. So lets get started!* Credit to "BlendTek" for the use of the character mesh