Complete Blender beginner workflow for Cinematic art,step-by

所在平台: Udemy

课程主页: https://www.udemy.com/course/complete-blender-beginner-workflow-for-cinematic-art/

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**课程名称:** Blender 零基础入门到精通:电影级美术创作流程 **课程概述:** 本课程时长 5.5 小时,将带领零基础学员一步步从头到尾完成一个电影级美术作品的创作。整个创作过程以详细的步骤录制,即使是初学者也能轻松跟学。课程分为 30 节,每节平均时长 12 分钟,方便学习。 **课程亮点:** * **全面掌握 Blender:** 从 10 分钟的基础介绍入手,帮助你快速了解 Blender。 * **精细化建模技巧:** 学习各种建模技术,细致地创建模型,并通过快捷键提高效率。 * **高级渲染技巧:** 深入讲解灯光、材质、粒子系统、材质混合、渲染等关键环节。 * **资源与插件:** 提供免费纹理下载渠道,演示如何混合材质、创建纹理贴图(凹凸、粗糙度等)、UV 展开以及程序化纹理的制作。 * **外部资源整合:** 学习导入外部模型,并介绍优质的 3D 模型、材质下载网站和实用的 Blender 插件。 * **Quixel Bridge 详解:** 重点展示 Quixel Bridge 的使用,涵盖数千种 3D 资产、表面、植被、瑕疵等。 * **营造电影级氛围:** 学习结合体积和灯光,营造黑暗、电影感的雾气氛围。 * **后期处理:** 在课程最后,将使用 After Effects 进行后期处理,但同样适用于其他图形软件。 * **学习支持:** 提供所有课程所需资源和链接,并附带带快捷键的字幕。 **课程内容大纲:** 1. **Blender 基础介绍** (约 10 分钟) 2. **建模技术与细节创作** (包含大量快捷键应用) 3. **灯光、材质与粒子系统** 4. **材质混合与纹理制作** * 查找免费纹理 * 混合材质(凹凸、粗糙度等贴图) * UV 展开 * 程序化纹理 5. **外部资源导入与整合** * 模型、材质下载网站推荐 * 常用插件介绍 6. **Quixel Bridge 实操** * 下载和使用 3D 资产、表面、植被、瑕疵等 7. **体积与灯光结合** * 营造黑暗、电影感的雾气氛围 8. **后期处理** (使用 After Effects 或其他图形软件)

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课程详情

In this 5.5-hour-long tutorial, we will create cinematic art from the introduction in Blender from start to finish.The entire process of creating scenes is recorded step by step, so the tutorial is easy to follow even for beginners.The tutorial is separated into 30 parts with an average duration of 12 minutes to make it easier to follow.This is the workflow that I have learned in the last 4 years of using Blender.All resources and links are included in the tutorial, and subtitles with shortcuts are also available.First, we'll cover the basics in a 10-minute introduction to help you understand Blender better.After that, we will learn modeling techniques and we will create the motel to the smallest detail. We will use shortcuts to make the modeling process easier.In the second part of the tutorial, we will talk about lighting, materials, particle system, mixing shaders, rendering, and more.I'll show you where to find free textures, how to mux shaders and create a bump, roughness, and other maps, and how to unwrap and create procedural textures.We will also work with objects imported into the blender from external sources. I'll show you the best places to download objects, materials, and the most useful addons I use in Blender.We will talk in more detail about how to use Quixel Bridge, a place where you can find thousands of 3D assets, surfaces, vegetation, imperfections, and much more.I will show you how to combine volumetric and lighting in a blender to get a dark, cinematic, mist mood.In the end, we will do post-processing in After Effects, but if you're not using After Effects, you can use the same techniques in any graphics program.

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