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所在平台: Udemy |
课程主页: https://www.udemy.com/course/coding-in-unity-procedural-mesh-generation/
课程评论:没有评论
**课程名称:** Unity 中的编码:掌握程序化网格生成 **课程概述:** 本课程专为具有中等编程技能和 Unity 使用经验的学员设计,目标是教授如何在 Unity 5.6 及以上版本中实现程序化网格生成。通过循序渐进的代码实践,您将从创建简单的几何形状开始,逐步过渡到复杂的、如同科幻景色的地形。 **您将学到:** * **网格属性的深入理解:** 掌握网格的各种构成要素及其重要性。 * **二维和三维形状的创建:** 能够通过编程手法生成各种基础和复杂的二维及三维几何体。 * **关键网格数据计算:** 学习如何准确计算 UV 坐标、法线、切线以及顶点颜色,以实现更高级的渲染效果。 * **噪声算法的应用:** 运用 Perlin 噪声和分形噪声,生成逼真的二维地形和三维景观。 * **大规模和无限景色的编程:** 掌握如何为游戏创建庞大甚至无限生成的场景,打破游戏世界的边界。 * **程序化生成在游戏开发中的重要性:** 理解程序化生成技术(包括网格生成、纹理生成、物体放置等)在《我的世界》和《矮人要塞》等流行游戏中的广泛应用。 **课程特色:** * **代码实践为主:** 以“边学边编”的方式进行教学,确保您能亲手实践并理解每个生成步骤。 * **循序渐进的难度:** 从易到难的示例设计,帮助您扎实掌握网格生成的核心原理和理论。 * **无网格生成经验要求:** 即使您之前对网格生成一无所知,也能轻松入门。 * **丰富的学习支持:** 提供完整的源代码供下载,并设有问答区供您提问交流。 * **结业证书:** 完成课程后,您将获得一张结业证书。 **课程目标:** 通过本课程的学习,您将能够自信地通过代码生成独特而令人印象深刻的景观,并将其直接应用于您的游戏开发项目中。您将成为一名熟练掌握程序化网格生成技术的 Unity 开发者。
Learn how to procedurally generate meshes in Unity 5.6 or above. You'll start with simple shapes and work your way up to complex, fractal landscapes. This is a code-along style course where you'll learn how program meshes at each stage.Learn, Understand and Master Procedural Generation with this Intermediate Unity Course.Learn about the different properties of a mesh.Create two and three dimensional shapes.Calculate UVs, normals, tangents and vertex colours.Understand how to use Perlin and fractal noise to generate 2D terrain and 3D landscapes.Learn how to program large and infinite landscapes for you game.A powerful tool for making games.In this course, you will learn to procedurally generate meshes from geometric objects to worlds with randomly generated terrain. Many popular games use some form of procedural generation, from Minecraft to Dwarf Fortress. Mesh generation is just one aspect of procedural generation which encompasses topics such as texture generation, object placement, and even story generation. By the end of this course, you'll be able to generate unique and impressive landscapes from code ready to use in your games. Source code is included to help you on your way.I designed this course to be easily understood by intermediate level coders and users of Unity with no previous experience of mesh generation.I present examples of increasing difficulty designed to help you to understand exactly how mesh generation is done, and guide you through the theory behind it so that you can be confident in creating your own meshes.For extra support, you can ask questions in the Q & A section, and I've provided the completed code examples for download in each Section. You'll receive a certificate of completion once you finish the course.