Create a Cityscape with Cinema 4D + Photoshop

所在平台: Udemy

课程主页: https://www.udemy.com/course/cityscape-with-cinema-4d-photoshop/

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课程概述:创建城市景观与Cinema 4D + Photoshop 欢迎参加本课程《创建城市景观与Cinema 4D + Photoshop》。本系列课程将涵盖多个主题,帮助您全面了解建筑可视化工作流程。课程内容包括: 1. **3D建模的创意与技术步骤** - 多边形建模及可编辑功能 - 窗框和玻璃的压出创建 - 存储选择并为几何体应用多种材料 - 使用Cinema 4D的程序材质进行纹理处理 - 使用MoGraph克隆器和阵列对象复制几何体 - 使用变形器修改每栋建筑的形状 2. **创建城市街区** - 渲染实例和提高CPU性能的小技巧 - 添加附属物(人物、汽车、树木、路灯等)以丰富场景 - 3D树和剪切图的区别及其对性能的影响讨论 - 在Cinema 4D资产浏览器中定位和下载免费内容 - 外部免费3D模型资源的网络链接 - 摄像机视角和构图技巧,包括三分之一法则和画面的构框 3. **使用Adobe Photoshop进行街道纹理处理** - 绘画技巧 - 层遮罩 - 文件组织 - 导入自定义画笔 - 文件准备 4. **探索三种不同的光照设置** - HDRI图像与无限光和填充光 - 物理天空 - 夜景场景及其大气雾效应 5. **渲染与优化以提高渲染速度** - 渲染优化 - 渲染设置 - 对象缓冲 6. **在Adobe Photoshop中的后期制作技巧** - 文件组织 - 通道和选择 - 遮罩 - 调整层 - 发光、锐化及景深 - 最终输出 本课程旨在为学习者提供扎实的技能,帮助您在建筑可视化领域脱颖而出。

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Welcome to this course on Creating a Cityscape Using Cinema 4D + Photoshop.In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire architectural visualization workflow including:01. The creative and technical steps involved with 3D modeling the architecture.Polygon modeling and the make editable functionCreating extrusions for the window frames and glassStore selections and apply multiple materials to geometry Texturing using Cinema 4D's procedural materialsDuplicating geometry using the MoGraph cloner and array objectUsing deformers to modify the shape of each building02. Creating the city blocksRender instances and tips for improving CPU performanceAdding entourage (people, cars, trees, street light, etc) to populate the sceneThe differences between a 3D tree and a cutout and discussion on how these impact performanceLocating and downloading free content within Cinema 4D's asset browserWeb links to external free 3D model resourcesCamera views and compositional techniques including the rule of thirds and framing the image03. Texturing the street with Adobe PhotoshopPainting TechniquesLayer MasksFile OrganizationImporting custom brushesFile preparation04. Explore 3 different light set-upsHDRI image with infinite light and fill lightPhysical SkyNighttime scene including use of atmospheric fog effects05. Rendering and optimization for faster render times.Render OptimizationRender SettingsObject Buffers06. Post-Production Techniques in Adobe PhotoshopFile OrganizationChannels and SelectionsMaskingAdjustment LayersGlows, Sharpening, and Depth of FieldFinal Output

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