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所在平台: Udemy |
课程主页: https://www.udemy.com/course/cinema-4d-complete-vol-2-all-about-modeling/
课程评论:没有评论
Cinema 4D 完全教程:第二卷. 全部关于建模! 本课程是 Cinema 4D 系列教程的第二卷,专注于三维建模的方方面面。无论您从事哪个三维领域,掌握推拉点、边和多边形的能力都是实现创意愿景的关键。 讲师 Lionel VICIDOMINI 是一位在巴黎的 Maxon 认证讲师、Maxon 认证培训师和动态图形设计师。他强调通过细节掌握软件,旨在通过此系列教程打造一部详尽又有趣的 Cinema 4D 视频手册。 在本课程中,您将学到: * **精确、流畅、高效地选择、移动、缩放和旋转多边形**,以优化工作流程。 * **样条线(Splines)**的全面知识,探索这些矢量形状在创建复杂对象中的应用。 * **生成器(Generators)**,包括镜像、重网格化(Remesher)以及作为多边形建模核心的“细分曲面”(Subdivision Surface)。 * **多边形命令(Polygon Commands)**,如挤出(Extrude)、倒角(Bevel)工具,以及缝合(Stitch 'n' Sew)等不常用但强大的工具。 * **变形器(Deformers)**,用于根据您的需求重塑对象,甚至从基本图元(Primitives)创建整个模型。 * **OpenVDB 建模**,一种参数化创建复杂对象的新方法,无需处理多边形。 课程最后将提供多个**实际案例工作坊**,教您如何建模生活中的常见物品,例如:螺丝、勺子、咖啡杯及其支架、足球等。 本教程使用 R23 版本录制,但向下兼容至 R17 版本。 虽然不必学习第一卷,但如果您是三维领域的新手,学习第一卷会非常有帮助。
In this second volume, you will learn everything there is to know about modeling!Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.I'm Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.In this training you will learn:How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflowAll about splines, those vector shapes that are so useful when you want to create complex objectsThe generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modelingThe polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known toolsThe deformers, which allow you to reshape objets to your needs or even create whole models from simple primitivesOpenVDB modeling, another way to create complex objects parametrically without the hassle of polygonsSeveral workshops in the end of the course will teach you real life examples and how to model many objects: a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.