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所在平台: Udemy |
课程主页: https://www.udemy.com/course/character-texturing-for-game/
课程评论:没有评论
课程名称:游戏角色创建:完整流程 课程概述:您想自己从雕刻到纹理和发卡全方位制作角色吗?欢迎来到Nexttut Education的《游戏角色创建完整流程》课程。 讲师介绍:我叫Masuk Ahemad,是一名3D建模和纹理艺术家,自2000年起开始从事该行业。目前,我在印度的小红僵尸工作室工作。 课程目标:结束后,您将能够使用Marvelous Designer和Zbrush工作流程,为AAA游戏男性角色创建高质量的逼真服装;您还将能够对Zbrush角色雕刻进行重拓扑并创建游戏低多边形版本,给皮肤和服装上纹理,并为角色创建游戏就绪的头发,同时渲染出展示用图像。 您将学习: - 雕刻基础身体 - 在MD中创建服装模式 - 在Zbrush中完善褶皱和折叠 - 添加记忆褶皱 - 增加磨损和撕裂效果 - 角色摆姿 - 渲染展示图像 - 重拓扑方法 - UV展平 - 皮肤和服装的纹理 - 创建发卡 - 渲染展示镜头 理想学员:本课程针对那些在为角色建模逼真服装时遇到困难的学生。它也适合想通过使用MD和Zbrush工作流程来加快服装建模流程的艺术家。课程为中级建模学生和希望给其Zbrush高模角色进行纹理和创建实时游戏头发的艺术家设计,但缺乏逐步教程可供参考。课程使用的工具包括Zbrush、Maya、Topogun、Substance Painter和Marmoset Toolbag,确保您已安装这些软件以便顺利学习。 不适合的学员:课程不适合绝对的Zbrush初学者,因为我没有花太多时间讲解Zbrush基础,因此希望您有一定的Zbrush基础经验。立即注册,让您的Zbrush雕刻变得游戏就绪,并拥有美丽的纹理和头发。
Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?Welcome to Nexttut Education's Character Creation for Game Complete Pipeline CourseINSTRUCTOR: My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.GOAL OF THE COURSE: At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.YOU WILL LEARN:In this course, we will be covering:Sculpting the base bodyCreating cloth patterns in MDRefining the wrinkles and folds in ZbrushAdding memory foldsAdding Wear & TearPosing the CharacterRendering for presentationRetopology methodUV UnwrappingTexturing Skin and clothingCreating Hair cardsRendering for presentation shotsIDEAL STUDENTS: I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow. I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don't have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.WHO IS NOT THE IDEAL STUDENT:This course is not for absolute zbrush beginners, as I haven't spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience. So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair.