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所在平台: Udemy |
课程主页: https://www.udemy.com/course/character-rigging-crash-course-in-maya-for-intermediate-user/
课程评论:没有评论
Coursera 课程 **《Autodesk MayaCreateCharacter Rigging Crash Course》** 旨在帮助艺术家提升 3D 角色绑定技能。本课程将引导学员从零开始,使用 Autodesk Maya 的强大功能,分步讲解如何为 3D 人物角色进行绑定。 无论您是使用课程提供的 3D 模型,还是自己的模型,本课程都将教会您如何放置必要的骨骼,并开发一个功能性的绑定系统,以用于动画和电子游戏。 **课程内容涵盖:** * **骨骼(Joints)的创建与命名:** 学习如何创建骨骼,并为其进行规范命名,以及如何将骨骼镜像到另一侧。 * **躯干绑定:** 实现带挤压(Squash)和拉伸(Stretch)功能的躯干绑定。 * **IK(Inverse Kinematics)手柄:** 为手臂和腿部创建 IK 手柄,以实现灵活的运动。 * **自定义控件(Controls):** 为身体的每个部分创建自定义控件,以便于动画师操作。 * **IK/FK 切换:** 配置手臂和腿部的 IK/FK 切换功能,使角色能够模拟各种手部和腿部动作。 * **脚部绑定(Foot Roll):** 创建完善的脚部绑定,实现真实的脚部滚动效果。 * **头部与颈部绑定:** 制作头部和颈部绑定,并配置眼睛、整体控制以及嘴部。 **通过本课程,您将学习以下要点:** * 在 Autodesk Maya 中进行绑定的操作。 * 创建完整且功能性的动画绑定。 * 创建自定义的控制器。 * 添加 IK 和 FK 两种模式。 * 定位骨骼和控制器的技巧。 * 配置嘴部和下巴的绑定。 * 实现控制器的空间切换。 * 测试和优化绑定。 * 使用节点编辑器(Node Editor)和绘制权重工具(Paint Skin Weight Tool)。 学完本课程,您将深入了解 Autodesk Maya 的绑定系统,并有信心从头开始开发自己的绑定系统,将您的角色绑定技能提升到新的水平。
Step-by-Step Easy To Follow Artists, those who are looking to improve your 3D character rigging skills. This course takes you through a step-by-step process of rigging a 3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next levelwe will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.In summary, with this course you will learn:Use Autodesk Maya for RiggingCreate complete and functional rigs for animationCreate custom controlsAdd both IK and FK modesTips for locating bones and controlsConfigure the jaw and mouth in generalSpace switching of controllers Test and optimize a rigFoot rolls how to use node editor paint skin weight tool