Building an Architectural Walkthrough Using Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/building-an-architectural-walkthrough-using-unity/

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**课程名称:** 使用Unity构建建筑漫游 **课程概要:** 本课程将引导您从常见的建筑设计软件中的3D模型入手,详细讲解将模型导入Unity的工作流程,并涵盖如何处理模型的更新。您将学习如何优化建筑模型,包括改进材质和灯光,使其更具吸引力,为参观者提供沉浸式体验。通过编写简单的脚本,您还将为模型添加必要的交互功能,最终将您的项目导出为可分享的应用程序。 本视频教程提供了一种高效便捷的方法,可以将建筑3D模型快速可靠地应用到您的项目中。 **讲师介绍:** Stefan Boeykens 是一位来自比利时的鲁汶(Leuven)的建筑工程师。毕业后,他积累了约4年的建筑实践经验,随后于2007年回到KU Leuven攻读博士学位,研究将建筑信息模型(BIM)整合到设计过程中的应用。他的研究项目涵盖了CAD、BIM、建筑档案馆的元数据以及成本模拟等多个领域。他的主要研究兴趣包括BIM、3D建模与可视化、数字历史重构、参数化设计、编程以及不同软件工具之间的互操作性,尤其关注开放BIM。

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Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share. This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results. About the Author Stefan Boeykens is an architect-engineer from Leuven (Belgium). After graduation, he was involved in architectural practice for about 4 years, before returning to the KU Leuven for his PhD in 2007 on the integration of Building Information Modeling (BIM) in the design process. He worked on a variety of research and education projects, ranging from CAD and BIM to metadata for architectural archives and cost simulations. His main research interests are BIM, 3D modeling and visualization, digital historical reconstruction, parametric design, programming, and interoperability between a variety of software tools, with a special focus on openBIM.

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