Building 2D Games with Ebitengine in Go (Golang)

所在平台: Udemy

课程主页: https://www.udemy.com/course/building-2d-games-with-ebitengen-in-go-golang/

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课程简介

课程名称:使用 Go (Golang) 的 Ebitengine 构建 2D 游戏 课程概述: 在这个实践课程中,您将学习如何使用强大且轻量的 Ebitengine 库,通过创建经典的 2D 太空射击游戏《小行星》,来掌握游戏开发技能。无论您是游戏开发的新手,还是希望在新语言和框架中扩展技能,此课程将指导您完成构建自己版本的这一标志性街机游戏的整个过程。Ebitengine 简单易学的 API 使您能够快速轻松地开发 2D 游戏。这些游戏可以跨多个平台部署,包括 Windows、Mac、Linux、FreeBSD、Web、iOS 和 Android,甚至可以部署到 Steam 上!Go 语言速度快,Ebitengine 也不例外。尽管 Ebitengine 的绘图 API 非常简单,但在其上开发的游戏运行起来非常快速,得益于 GPU 的强大性能。 在本课程中,我们将学习: - Ebitengine 入门:熟悉如何设置 Go 和使用 Ebitengine 进行 2D 游戏开发的基础知识。 - 游戏设计基本原理:理解核心游戏机制,如玩家移动、物体碰撞、游戏状态和渲染。 - 创建游戏世界:学习如何设计小行星场、飞船控制以及模拟太空物理的旋转、推力和惯性。 - 渲染与动画:掌握如何使用 Ebitengine 的强大绘图功能绘制和动画化您的飞船、小行星、子弹和爆炸效果。 - 游戏逻辑:实现游戏循环、计分系统、关卡以及小行星的生成机制,学习如何创建敌人并管理玩家的生命值。 - 音效与音乐:添加射击声、爆炸声和背景音乐,以增强玩家的体验。 - 构建可玩游戏:整合所有内容,创建一个完全功能的互动游戏,能在浏览器或桌面平台上运行。 课程结束时,您将开发出自己的可玩《小行星》克隆版,并获得创造更复杂 2D 游戏的知识和信心。无论您是希望添加新功能还是从头开始制作自己的游戏,这门课程都将为您提供使用 Ebitengine 在 Go 中进行游戏开发所需的基础技能。 先决条件: - 对 Go 编程语言具有基本知识。 使用工具: - Go - Ebitengine(Go 的 2D 游戏引擎) - Visual Studio Code(或您最喜欢的 IDE) 迈出进入 Go 游戏开发世界的第一步吧!

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In this hands-on course, you will learn how to create a classic 2D space shooter game, Asteroids, using the powerful and lightweight Ebitengine library in Go. Whether you're a beginner to game development or looking to expand your skills in a new language and framework, this course will guide you through the entire process of building your own version of this iconic arcade game.Ebitengine's easy to learn and use API allows you to develop 2D games quickly and easily. Games can be deployed across multiple platforms, including Windows, Mac, Linux, FreeBSD, the Web, iOS and Android. You can even deploy your game to Steam!Go is fast, and so is Ebitengine. While Ebitengine's drawing API is very simple, games developed in it run very quickly with GPU power.In this course, we'll learn how to:Introduction to Ebitengine: Get familiar with the basics of how to set up Go and use Ebitengine for 2D game development.Game Design Fundamentals: Understand core game mechanics like player movement, object collisions, game states, and rendering.Creating the Game World: Learn how to design the asteroid field, ship controls, and space physics-like rotation, thrust, and inertia.Rendering and Animation: Master how to draw and animate your ship, asteroids, bullets, and explosions using Ebitengine's powerful drawing functions.Game Logic: Implement the game loop, scoring system, levels, and spawn mechanics for asteroids. Learn how to create enemies and manage the player's health.Sound and Music: Add sound effects for shooting, explosions, and background music to enhance the player's experience.Building a Playable Game: Integrate everything to create a fully functional, interactive game that runs in the browser or on desktop platforms.By the end of this course, you will have developed your own playable Asteroids clone, gaining the knowledge and confidence to create more complex 2D games in Go. Whether you want to add new features or make your own game from scratch, this course will equip you with the foundational skills needed for game development in Go using Ebitengine.Prerequisites:A basic knowledge of the Go programming language.Tools Used:GoEbitengine (a 2D game engine for Go)Visual Studio Code (or your favourite IDE)Take your first step into the world of game development with Go!

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