Build a Space Shooter game in Clickteam Fusion 2.5

所在平台: Udemy

课程主页: https://www.udemy.com/course/build-space-shooter-game-clickteam-fusion-25/

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课程名称:使用 Clickteam Fusion 2.5 构建太空射击游戏 课程概述:在本课程中,您将学习如何使用 Clickteam Fusion 2.5 创建自己的太空射击游戏,这是一个被许多独立游戏开发者和大型公司广泛使用的行业标准的快速应用程序游戏开发工具。您将掌握许多有趣的太空射击游戏开发概念,并学习如何将这些概念应用到自己的游戏中,包括自定义移动、自定义射击模式以及全新的游戏设计方法。课程提供论坛,您可以在这里讨论课程相关和未涵盖的主题。 本课程面向所有水平的学习者,包括初学者、中级用户和高级用户。然而,课程更侧重于一种新的设计方法,初学者可能不太熟悉。通过本课程,您将学习更直观的游戏设计方法,以及一些更深入的例程,这将有助于您从初学者水平提升到中级水平。如果您已经是 Clickteam Fusion 2.5 的经验用户,本课程将带您在游戏设计和开发方面达到新的高度。 课程围绕设计一个单帧游戏引擎,您将创建一个史诗般的太空射击游戏,整个游戏仅由一个帧组成,并具有无限关卡的潜力。通过本课程,您将掌握以下能力: - 导入玩家角色和敌人 - 创建自定义玩家移动引擎 - 动态生成敌人及其目标和控制器 - 创建动态游戏区域(如:星空/星云) - 学习快速循环(Fastloops)和每个循环(ForEach Loops) - 专业水平的关卡设计 - 标题屏幕设计 - 基本的存档与加载系统 以及更多内容。 本课程还包括额外的课程部分,完成课程后将会添加新的创意、建议和视频,以便您进一步完善完成的游戏并为您的太空射击游戏增添新理念和细节。今天就开始学习更多关于游戏开发的知识吧,加入 OneClick Training 的课程!

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课程详情

Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide. In this game development course you will learn a lot of cool space shooter game development concepts but will also learn how to implement these concepts into your very own space shooter game using custom movements, custom firing modes and a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered. This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate. If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels. By the end of this course you will have developed the ability to: Import a Player Character and EnemiesCreate a custom player movement engineCreate enemies on the fly with their own targets and ship controllersLearn to create a dynamic playarea (ie: starfield / nebula clouds)Learn FastloopsLearn ForEach Loops (pairing of objects - ie: individual enemy health)Professional looking Level DesignTitle Screen DesignA Basic Save and Load System And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game. Start learning more about Game Development today with this course from OneClick Training!

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