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所在平台: Udemy |
课程主页: https://www.udemy.com/course/build-a-modular-weapon-firing-system-in-unreal-engine-5/
课程评论:没有评论
课程名称:在虚幻引擎5中构建模块化武器发射系统 课程概述:本课程旨在教授学员如何在虚幻引擎5中创建一个完全模块化的武器系统,适用于各种类型的游戏(课程中将以第一人称视角为例)。通过蓝图进行开发,无需任何编码技能。在课程中,您将构建发射、重装和动画等系统。课程内容涵盖先进的移动系统、粒子效果、武器模板、后坐力、子弹磁力以及手臂和相机的程序动画等内容。特别适合独立游戏开发者、游戏设计学生及虚幻引擎爱好者。学员将获得一个免费的3D武器包,可在个人或商业项目中使用。 课程内容主要包括: - 基本角色设计 - 模块化移动系统:根据移动状态(行走、冲刺等)切换角色数值 - 交互系统:包括蹲下和冲刺 - 武器系统:可编辑的武器模板、在关卡间携带的武器库存、后坐力、子弹散布、武器磁力强度与范围、子弹穿透力、弹药与重装系统、道具收集 - 瞄准系统、动画:状态机、混合空间、动画过渡、程序动画 - 特效:各种效果与着色器,包含课程所需的所有素材(纹理、网格),弹道碰撞、子弹轨迹、枪口火焰、不同弹药类型的壳弹弹出 通过本课程,您将最终拥有一个可工作的第一人称射击武器系统,能够扩展、定制,并轻松集成到自己的游戏中。
This course will teach you how to create a fully modular weapon system for any type of game (but I will show it on a First person example) in Unreal Engine 5 using Blueprints-no coding required. You'll build systems for firing, reloading, and animation.We'll cover everything from an advanced movement system, through particle effects, weapon template, recoil, bullet magnetism all the way to procedural animations for your arms and cameraPerfect for indie developers, game design students, or Unreal Engine hobbyists. Inside you'll find a free 3D weapon pack which you can use in your own projects - commercial or personal.What exactly will I teach you to do in this course?Basic characterModular movement system with switching character values based on his movement state (walking, sprinting, etc)Interaction systemCrouching, sprintingWeaponWeapon template in which you can edit every aspect of the weaponWeapon inventory that is carried across levelsRecoilBullet spreadWeapon magnetism strength and rangeBullet penetrationAmmunition and reloading systemPickupsAimingAnimationsState machinesBlend spacesAnimation transitions Procedural animationsFXAll sorts of different effects and shaders for which I will provide everything that you would need that is not included in the base Unreal Engine (textures, meshes)Bullet impacts on different kinds of surfacesBullet trailMuzzle flashShell eject - different for every type of ammunitionBy the end, you'll have a working FPS weapon system that you can expand, customize, and plug into your own games.