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所在平台: Udemy |
课程主页: https://www.udemy.com/course/blender-tesla-cybertruck-forge/
课程评论:没有评论
**课程名称:BLENDER: TESLA CYBERTRUCK FORGE** **课程概述:** 本课程由拥有十年3D经验的3D艺术家Marwan Hussein主讲,带领学员从头到尾使用Blender创建令人印象深刻的Tesla Cybertruck。Marwan对汽车建模充满热情,并乐于分享其专业知识。他特别选择Cybertruck,因为它独特的设计理念使其在众多卡车中脱颖而出。 **课程内容:** * **建模:** 课程的核心部分将深入讲解Cybertruck的建模过程,重点在于还原其复杂的外部细节,以实现高度的真实感。Marwan将分享加速工作流程的新技术、解决表面着色问题的技巧、创建复杂几何体的策略,以及各种新的快捷键、修改器和实用技能。虽然建模部分会比较长,但对于希望精通建模的学员来说,它是掌握Blender的关键。 * **绑定 (Rigging):** 完成建模后,课程将进入有趣的绑定环节。学员将学习如何设置骨骼以实现车辆的动画,包括前后轮组的绑定,以及后备箱盖的开关动画。此外,还将学习如何自定义骨骼的形状,以方便理解和日后用于动画制作或与其他动画师协作。 * **材质:** 在材质部分,学员将探索Shader Editor,一步步学习创建逼真的材质。Marwan将详细介绍各类材质的制作流程,确保过程既实用又富有乐趣。 * **渲染与后期处理:** 课程最后将涵盖渲染环节,首先使用Cycles渲染器,并学习如何创建车辆的外部环境(提供两个示例环境)。随后,学员将学习使用Eevee渲染器,力求获得高质量、逼真的渲染效果。最后,还将通过合成器 (Compositor) 进行后期处理,为作品增添最终的润色。 **课程结构与资源:** 课程被清晰地划分为多个部分,如建模、材质、绑定等。课程提供项目文件夹,学员在开始学习前应下载,其中包含Marwan在课程中使用的蓝图和最终效果的蓝图。Marwan建议学员优先使用第二份蓝图,因为它提供了100%的精确度。 **总结:** 这门课程为Blender用户提供了一个全面的学习机会,通过构建Tesla Cybertruck这一极具代表性的项目,学员将全面掌握从建模、绑定、材质到渲染和后期处理的各项核心技能,并在此过程中提升自己的3D艺术创作能力。
Hello everyone, I'm Marwan Hussein, I'm a 3D artist I have been in the 3D field for 10 years now.I love to create cars I find that fun for me, and I love to share my knowledge with people that like to learn some cool stuff in Blender.In this course I decided to create Tesla Cybertruck from start to finish, I like the idea of this truck it comes with a new idea that makes the Tesla Cybertruck stand out from the rest of the trucks around the world.In this course we will learn how to model the truck from start to finish, the modeling section was challenging because there are too many details and I tried as much as I could to add all the details ( the exterior details ) to make the truck looks realistic.In my nature, I like to care about details, but caring about details comes with its cost, it makes the course a little bit longer, especially the modeling section, but that's not bad because if you do modeling a lot you will master the modeling eventually because of that modeling section take a big portion of the cake.In the modeling section, we will learn a lot, new technics help to speed your workflow, fixing a surface problem when we get bad surface shading, learning new ways to achieve complicated geometry, learning new shortcuts new modifiers new skills, etc......When the modeling section is finished we will rig the truck, rigging is a very fun part, I like when I create a car and have the ability to animate it as I want, because of that learning how to use armature inside Blender is something very important, anyway, we will learn how to rig the front and the back tire group, we will learn how to open and closed the back cover door of the truck.We will learn how to give the bones specific shapes so we can understand them in case we want to animate the truck or send it to an animator.The materials section is fun as well, in this section we will learn how to use the shader editor and how to create our materials from start to finish step by step, there is a lot of stuff there I don't want to get into details but I'm sure you will find it useful and fun.Rendering section, first we will use Cycles to render the truck and we will learn how to create an environment to put the truck inside it, we will create 2 environments you can see in the intro video.After using Cycles we will use Eevee as well, and we will try to get nice beautiful realistic render results with Eevee, not just that, we will switch to the compositor to add the final touch, it is called post-processing.I divided the course into sections, each section I give a name, for example, the Modeling section, Materials section, Rigging section, etc...I will add a section for the project folder, before you start you should download the project folder, and I will add 2 Blueprints, you can download them both.I will add the Blueprints that I used in the course and a Blueprints of the final result of the course, you have the choice to decide what you want to use, but as advice I advise you to use the Blueprints 2 because it will be 100% accurate as compared with the first one, you will find all of that in the project folder section.