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所在平台: Udemy |
课程主页: https://www.udemy.com/course/blender-sci-fi-game-asset-creation-with-emiel-sleegers/
课程评论:没有评论
Coursera 课程总结:Blender 科幻游戏资产制作 (Emiel Sleegers) **课程名称:** Blender Sci fi Game Asset Creation with Emiel Sleegers **适合人群:** * 对制作 AAA 级游戏环境对象和道具感兴趣的学习者。 * 熟悉 Blender、Substance Painter 和 Marmoset Toolbag 的基础操作,但仍认为自己是初学者。 * **不适合**从未接触过以上软件的完全新手。 **所需软件:** * Blender (主要建模软件) * Marmoset Toolbag (用于烘焙和最终渲染) * Substance Painter (用于纹理绘制) * Photoshop (简要使用) * 一些 Substance Painter 的免费插件 (课程将提供下载链接) **课程内容:** 本课程将引导学员从头到尾制作一个高质量的科幻游戏核心资产。主要学习内容包括: 1. **Blender 建模:** 掌握低多边形 (Low poly) 和高多边形 (High poly) 建模技术。 2. **Marmoset Toolbag 烘焙:** 学习如何正确、高效地烘焙模型贴图。 3. **Substance Painter 纹理绘制:** 学习在 Substance Painter 中绘制精细纹理。 **重点学习技法:** * 如何根据参考图获得良好的模型形状和轮廓。 * 如何创建正确且高效的高多边形模型。 * 如何创建优化的低多边形模型。 * 模型的 UV 展开。 * 快速准确的烘焙方法。 * 在 Substance Painter 中进行模型纹理绘制。 **讲师介绍:** Emiel Sleegers,Ubisoft 的 3D 环境艺术家,拥有丰富的游戏环境、道具和对象制作课程经验。 **总体目标:** 通过本课程,学员将能够独立使用 Blender、Marmoset Toolbag 和 Substance Painter 制作出专业的科幻游戏资产。
Note: Who should enroll: This course is for those who are interested to be able to make AAA quality game environment objects and props using Blender as main 3d software.Requirements to enroll: It is not for complete beginners who never has used Blender, Substance painter, Marmoset toolbag before. Instead it is a beginner friendly course that means if you know how to move around in these software, may be has used those before but you consider yourself still a beginner then this course is for you. Software we are gonna use: Blender, Marmoset Toolbag, Substance painter and Photoshop and some free plugins for Substance Painter. So don't worry about the plugins, we will let you know from where you can download in the lecture.If it sounds like you then keep reading.What will you learn: Modeling in Blender both Low poly and High polyBaking Maps in Marmoset toolbagTexturing in Substance PainterWho am I to teach: My name is Emiel sleegers, I am a 3d environment artist at Ubisoft. I have created many courses on game environments, props and objects. Some More Readings: In this tutorial course we will go over on how to make a hero sci-fi game asset from start to finish.We will be using Blender3d for the modeling, Marmoset toolbag for the baking and final renders and substance painter along with a tiny bit of Photoshop for the texturing.We will go over many techniques but the most important ones are on how to get good shape and form while following a reference image, how to create a correct and efficient high poly model, and how to create an optimized low poly model. how to uv unwrap a model and how to bake a model properly and fast and of course on how to texture a model inside substance painter.I hope you are just as excited for this tutorial course as I am and I hope to see you soon!Thanks again for watching Nexttut education and as always, enjoy.ENROLL NOW and I will see you in the 1st lecture.