Blender Materials and Texture Series - Volume two

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-materials-and-texture-series-volume-two/

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**课程名称:** Blender材质与纹理系列 - 第二卷 **课程概述:** 欢迎学习Blender材质与纹理系列的第二卷。本系列课程旨在帮助学习者从Blender材质应用的初学者,逐步掌握创作任何材质的能力,满足各种需求,无论是皮克斯风格的动画制作,还是写实场景所需的PBR材质。 在第二卷中,我们将深入探讨Blender渲染中一些更高级的工具,例如: * **操控物体阴影属性:** 学习如何精确调整和控制物体的表面光影表现,以达到更真实或更风格化的视觉效果。 * **使物体成为光源:** 掌握创建自发光材质,让物体自身散发光芒,为场景增添动态和氛围。 课程的第二阶段将专注于**UV映射**的流程。这是任何希望成功为3D模型添加纹理的学习者都必须掌握的关键技能。我们将学习如何将3D模型展开到2D UV网格上,以便能够为通常需要2D平面的纹理,在3D物体上进行精确的应用。

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Welcome to volume two of the Blender material and texture series. This series of courses is designed to guide students from being beginners in material application for blender towards mastering the ability of creating any materials the student wants to create for any purpose whether that be for Pixar style animation or creating PBR materials for lifelike scenes. In volume two we have a look at some of the more advanced tools in blender render such as the ability to manipulate an objects shading properties or actually having and object become a light source. The second stage of this volume will be focused on the process of UV mapping, which is a must know for anyone who wants to successfully texture 3D models. This is where we learn how to map out the 3D object onto a 2D UV grid so that we can begin the process of apply textures, which prefer a 2D surface rather than a 3D one.

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