Blender Fundamentals - Modeling

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-fundamentals-modeling/

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课程简介

**课程名称:Blender 基础 - 建模** **课程概述:** 本课程专为希望学习 Blender 3D 建模的初学者设计,无论您是想为自己的游戏制作 3D 游戏素材,还是想制作动画电影场景。课程将从零开始,假设您没有任何 Blender 基础。 **学习内容:** * **Blender 基础操作:** 掌握视口导航,了解 Blender 中的对象(网格、灯光、相机)的用法,以及 3D 光标的多种应用方式。 * **核心网格编辑工具:** 学习并实践重要的网格编辑工具,包括: * 对象模式 vs. 编辑模式 * 循环选择 (Loop Selection) * 填充 (Fill) * 挤出 (Extrude) * 比例编辑 (Proportional Editing) * 变换枢轴点更改 (Transform Pivot Point changing) * 内插 (Inset) * 倒角 (Bevel) * 循环切割 (Loop Cut) * 刀具 (Knife Tool) * 滑动边和点 (Slide edges and vertices) * 溶解 (Dissolve) * 平滑着色和自动平滑 (Shade Smooth and auto smooth) * **常用修改器:** 深入理解并使用以下修改器: * 细分曲面修改器 (Subdivision Surface Modifier) * 实体化修改器 (Solidify Modifier) * 倒角修改器 (Bevel Modifier) * 镜像修改器 (Mirror Modifier) * 螺距修改器 (Screw Modifier) * 收缩包覆修改器 (Shrinkwrap Modifier) * 阵列修改器 (Array Modifier) * 布尔修改器 (Boolean Modifier) * 理解应用缩放 (applying scale) 的重要性及后果。 * **工作流和组织:** 学习使用参考图像,并将对象按类别 (Collections) 进行排序。 * **实践项目:** 通过一系列迷你项目巩固所学知识,例如制作匕首、陶罐、剑、宝箱、飞碟、灯笼、双截棍、带刺流星锤等。 * **学习模式:** 每节课都会教授一个新主题,并通过一个迷你挑战帮助您立即应用所学知识。前两部分课程附带 PDF 备忘录。 * **课程挑战:** 每章设有更具挑战性的综合项目,并提供解决方案。课程最终将通过一个完整的武器模型创建来整合所有技能。 * **社区支持:** 加入活跃的 Discord 社区,与其他学生和游戏开发者交流、协作并互相帮助。 **适合人群:** * 零 Blender 基础的初学者。 * 希望学习 3D 建模以创建游戏素材或动画场景的用户。 本课程将以循序渐进的方式,让您掌握 Blender 的建模核心技能,通过大量实践项目 build Confidence for your creative journey.

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课程详情

Do you want to make 3D game assets for your own games? Perhaps you want to make animated cinematic scenes. If you've been wanting to get into 3D modeling in Blender, this is the perfect course.I assume you have absolutely zero knowledge or experience in Blender, and we take it from the absolute basics. You'll learn the most important mesh editing tools and modifiers, and throughout the course you'll be challenged to make your own creations to apply the knowledge you've learned.Each video has a mini-challenge, and I work through the solution as well.Each section has a section challenge, which is more ambitious. I still work through the solution!The end of the course challenge puts all of your skills to use, creating a full weapon asset!In this course, you will learn:Maneuvering in the ViewportHow Objects are used in Blender, including meshes, lights, and cameraHow to use the 3D Cursor in various waysHow to edit a mesh in Edit mode vs. Object ModeLoop SelectionFillExtrudeProportional EditingTransform Pivot Point changingInsetBevelLoop CutKnife ToolSlide edges and verticesDissolveShade Smooth and auto smoothUsing reference images and sorting objects into CollectionsSubdivision Surface ModifierSolidify ModifierBevel ModifierMirror ModifierScrew ModifierThe importance and consequences of applying scaleShrinkwrap ModifierArray ModifierBoolean ModifierCreation of many different mini projects, including a dagger, pot, sword, treasure chest, flying saucer, lantern, nunchucks, spiked ball and chain mace, and more!Each lecture is structured so you learn one subject at a time and apply it in a mini challenge before you move on. A PDF cheat sheet of notes is included for the first two sections.Join an active Discord community where you can talk with other students and game developers and help each other, collaborate, and have a good time!

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