BLENDER FROM GROUND UP

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-from-ground-up/

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课程名称:《从零开始使用Blender》 课程概述: 大家好,我是Marwan Hussein,欢迎参加这门全新的课程。Blender是一款强大的3D软件,并且对所有人免费开放。我在2019年开始使用Blender时,对这款软件的可能性并没有太多了解,但学习后我发现它非常惊艳且易于理解,尤其对于新用户来说。现在,我的所有在线课程几乎都集中在Blender及其复杂设计的创建上。 在这门新的Blender课程中,我将介绍每位3D艺术家在使用Blender等3D软件时应该了解的关键知识。我们将从理解软件界面开始,Blender的界面友好且灵活,易于管理。接下来,我们将学习如何添加对象、移动物体、理解软件的导航系统等基本内容。 当基本知识掌握后,我们将进入建模部分。我将建模部分分为四个阶段,从简单到复杂。第一部分是学习创建简单几何体,第二部分涉及更复杂的对象,第三部分将进行各种情景的制作,第四部分加深建模技巧。建模过程中,我会采用新的技巧来解释每个命令,以便让学习过程更有趣和互动。 在建模部分,我们将讨论以下内容: - 如何添加对象及使用导航系统 - 如何缩放、旋转和移动对象 - 对象属性 - 对象模式与编辑模式 - 编辑模式下的倒角、对象遮罩、面法线与选择类型 - 编辑模式中的挤压和法线修复 - 修改器的介绍及使用,如固化、倒角和子分割修改器 - 学习高低面、三角形及N-Gon的概念 - 删除和合并菜单的使用 建模部分学习完成后,我们会进入展开UV(Unwrapping)阶段,这是在建模结束后至关重要的工艺,确保我们创建的物体能够正确接收纹理。 接下来,我们将为模型添加材质,使其更加生动和真实。材质的添加意味着将颜色应用于表面,并调整其光泽度,有助于让模型看起来更真实。 在学习完材质后,我们会进入照明部分,这涉及到为场景添加光源,以确保渲染效果真实。此部分包括对各种光源的讨论,如聚光灯、区域光、点光源类型等。 课程最后,我们将学习如何使用相机配置场景,确保所有设置完成后,能够顺利进行渲染。课程内容包含185个视频,总时长为48小时30分钟。 我们还将一起创建一个完整的室内场景,涵盖从建模到渲染的全过程,确保每个步骤都具体清晰。希望这门课程对你有所帮助,谢谢阅读。 —— Marwan Hussein

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Hello everyone, I'm Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it's free for everyone to use, when I started with Blender back in 2019 I didn't know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it's so friendly for new users, especially the interface.Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.These things start with.Understanding the software interface, that's something very important to start with.The good news though, Blender has a very friendly user interface, it's easy to understand and flexible, I mean it's very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.When we complete the principles we will start with the modeling.I divided the modeling section into 4 sections, from easy to complex, in the first sectionwe will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the third section and the fourth section of modeling.Modeling means you should know your tools to do something inside Blender, for example, if you want to create a simple table, you can't do that unless you know your tools better.The modeling journey in this course is full of knowledge and I made a full section just focusing on modeling, we will model the easy geometries and as we go forward we will start with things a bit difficult, and we will go through this process step by step.In the modeling section, I will use a new technic to explain any command, I will start creating things, and any command I use to achieve something I will give a special lectureIn this way, we can make the learning process more fun and interactive.In the modeling section, we will discuss those things.* How to add objects and how to use the navigation system.* How to scale Rotate and move objects.* What are object properties.* Object mode and edit mode.* Learn how to use Bevel in edit mode.* Object shading.* Face normal and selection types.* Learn how to extrude inside edit mode.* How to fix the normal fo face in Blender.* Introduction to modifiers.* Solidify modifier.* Bevel modifier.* Inset face command.* Transformation orentation.* Transform pivot point.* Learning the snap system inside Blender.* How to use subdivision modifier.* Learn what's Quads, Triangles, and N-Gons.* Delete and merge menu.* Mirror and lattice.The modeling section is not stopped here, there are a lot of things inside this section you can check them I jest mentioned a little bit of what we waiting for there.The modeling section is a long journey, when we finish it we will start with the unwrapping.Unwrapping is a very important technic after modeling is done, unwrapping means you need to make what you create ready to receive the texture correctly because if we don't we will get a problem and the texture will apply in a weird way.Everything now is ready to go, now it's the time to give what we created life by adding material to it.Adding the materials is something very important if you want to give your geometry a life and make them realistic.Materials mean you will add color to a surface and make that surface rough or glossy or if you want that surface to be old or new, or make it lucks like glass or like a metal,and a lot of stuff.We will use the designs that we made in the modeling section to give them materials for most of them, and we will do that step by step.After we complete the materials section and understand it we will start with the lighting.Lighting means after you make t everything ready you need to add a source of light likewhat's happen in real life, because without adding lighting you can not make a render.In the lighting section, we will discuss all sources of lighting inside Blender and the environment lighting like a skylight and HDRI Lighting.Lighting section* Quick overview about the light source in Blender.* Learn how to use spotlight, area light, point light, and sunlight.* How to use Emission light.* How to use HDRI lighting ( High Dynamic Range Imaging )* How to use portal lights.* What's an IES light and how to use it.* How to illuminate an interior scene with sunlight* How to illuminate an interior scene with spotlights * How to create volumetric lighting. All of that for cycles and Eevee.After all of that, we will learn how to use the camera, now everything is ready and the only thing we need is to set up a camera for our scene, inside Blender, we can't make a render unless we add a camera so it's very important to learn how to use the camera in Blender.Now everything is finished for the course and it's very important to say that what you just read is just a brief intro to the course.The course videos reached 185 videos 48hr and 30 min of video content.After we learn everything we will create together an interior scene from start to finish.In this project we will go through everything from modeling to rendering, we will create all the elements of the 3D scene together and we will unwrap it and make it ready to add the materials, everything step by step.After that, I can say we reached the end of this course.I hope you find this course useful and thank you for reading.Marwan Hussein.

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