Blender for Game Art

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-for-game-art/

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课程简介

课程名称:Blender游戏艺术 课程概述:此“Blender游戏艺术”课程旨在教授使用Blender的学员了解游戏工作室中的典型流程和工作流。课程开始时我们将学习如何使用Blender进行模块化3D建模,随后进行UV展开和布局,使用Substance Painter进行纹理处理。在完成纹理后,我们会将3D模型和贴图导入到Unreal Engine 5。在创建材质后,我们将开始为环境设置灯光,添加污垢、血迹的 decal 及火焰、烟雾和灰尘的粒子效果。这是一门极具信息量和实践操作的课程,您将学习到有助于打造出色作品集的内容。 我在游戏行业工作了5年,积累了提高此流程效率和乐趣的工作方式。Unreal Engine 5是最新的游戏引擎,工作室希望艺术家熟悉,参加这门课程将确保您能够掌握几乎所有任务所需的用户界面和主要元素。将Substance Painter纳入工作流程的原因是因为它是行业标准的纹理程序,我将为您准备好使用该程序对任何已展开UV的3D模型或资产进行程序化纹理或手动绘制。 如果这听起来让您感兴趣……欢迎来到课程中!

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课程详情

This Blender for Game Art Course was designed to teach anyone using Blender a typical pipeline and workflow that you may see at a gaming studio. We start off by learning how to 3D model a modular set using Blender, then UV Unwrap and Layout, for Texturing inside of Substance Painter. Shortly after texturing, we import our 3d models and textures into Unreal Engine 5. After creating materials we begin lighting our environment, add decals for dirt, blood, and particles for fire, smoke, and dust. This is one of the most informative and hands on course out and you will learn things that will help build an impressive portfolio. I've worked in the gaming Industry for the last 5 years and I've picked up workflows that make this pipeline efficient and fun. UE5 is the latest game engine that studios will want artist to know, and by taking this course will ensure that you're familiar with the UI, and most elements, to be able to handle almost any task. The reason why I chose to add Substance Painter into the workflow is because it's the industry standard texturing program, and I will prepare you for being able to procedurally texture or hand-paint any UV'd 3dmodel or asset.So If this sounds like something you'd be interested in...…I'll see you on the inside!

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