Creating 3D environments in Blender

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-environments/

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课程摘要:创建Blender中的3D环境 本课程“创建3D环境在Blender”是一个全新的Blender 3.2和4.1的更新课程,适合所有希望构建3D环境的人。无论你是Blender新手还是有一定经验的使用者,课程内容涵盖从基础知识到复杂场景创建的所有方面,从草地到建筑物的制作,帮助学员全面理解3D环境的构造。 课程提供超过40小时的视频内容,以循序渐进的方式教授所有需要的知识。即使是从未接触过Blender的初学者,也能通过本课程一步一步掌握软件的使用。同时,课程紧跟最新版本的Blender进行更新,以保证内容的时效性和实用性。 课程主要学习内容包括: - Blender基础知识,配有详细文档 - 创建草地和树木(几何节点) - 制作废墟场景 - 创建河流和雪景 - 制作包含云的程序化天空 - 使用照片扫描的结构 课程章节包括: 1. 课程介绍与学习目标 2. Blender基础,学习界面及常用工具 3. 制作草地场景 4. 创建森林小径场景 5. 建造废墟场景 6. 农舍河流场景 7. 日落城堡场景 8. 山区废墟场景 9. 创建冰冻湖泊 10. 在雪中创建小屋(Blender 4.1的附加章节) 授课讲师Rob Tuytel拥有17年环境设计经验,对荷兰17世纪的建筑有着深厚的兴趣,他还共同创办了Polyhaven网站以丰富资源与学习材料。 本课程不仅教会你如何制作美丽的3D环境,还希望激发你的创意灵感。

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This fresh, new Blender 3.2 + 4.1 course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you've used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments. This course now includes an entirely new chapters focused on Blender 4.1Create beautiful 3D environmentsCreating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 17 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.Learn everything from A to ZWhen I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it's easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That's why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.Step-by-step guidanceDiscover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.With 40+ hours of video content, this course takes you from complete beginner to proficiency.Best of all, it's completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2 and 4.1, so you can follow along with ease.What will you learn in this course?· Blender basics, just enough to follow this course (fully documented with handbook)· Creating grass (Geometry nodes )· Creating trees (Geometry nodes )· Building a ruined landscape· Blending displaced materials· Creating a river scene. Creating a snow scene· Creating a procedural sky with clouds· Working with photo scanned structuresAnd much more!What included in this course?As always, I offer a course full of content, this time it's bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi's for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.You'll also receive exclusive content you won't find on Polyhaven:· Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle· Photo references (landscapes, buildings, flowers)· 125 pages of documentation for the introductory chapter· All Blender scene files (Blender 3.2 + 4.1).Chapter overviewChapter 1: Course introductionA short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions. Chapter 2: Blender basicsThis chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation.Chapter 3: Creating a grass sceneIn this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion.)Chapter 4: Creating a forest path sceneBig topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (Chapter 5: Creating a ruined sceneIn this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes. Chapter 6: Farmhouse river sceneThis course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river. Chapter 7: Sunset castle sceneThis time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset. Chapter 8: Mountain ruin sceneThis large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course. Chapter 9: Creating a frozen lakeEmbark on the creation of a serene frozen river set within a dense forest. Master the art of blending materials to achieve a seamless transition between rocks and water. Add life to your scene with realistic trees, finishing with snow and mist effects for a breathtaking result.Chapter 10: Creating a cabin in the snowEmbark with me on a personal journey through the realms of digital creation with my Blender 4.1 bonus chapter, crafted to guide you into the silent beauty of snow environments and the detailed charm of a medieval cabin, all nestled in a winter wonderland.About meMy name is Rob Tuytel and I have been a environment designer for the past 17 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81.

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