Blender Cyberpunk in Unity HDRP

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-cyberpunk-in-unity-hdrp/

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课程简介

**课程概述:** 本课程将教授您如何使用Blender和Unity HDRP创建赛博朋克风格的游戏环境。您将学习一套专业的制作流程,涵盖低多边形和高多边形模块化游戏资源的建模,并掌握Blender 2.82中的各种技巧、快捷键和最佳实践。此外,课程还将指导您进行模型的UV展开,以获得高质量的专业效果。 **核心内容:** * **Blender建模:** 学习创建赛博朋克城市所需的模块化资产,包括低多边形和高多边形模型。 * **Substance Painter 2019纹理制作:** 掌握使用Substance Painter创建具有视觉冲击力和真实感的4K多层级材质,并学习如何运用不透明度图层和发射通道实现霓虹灯光效。 * **Unity HDRP场景搭建与渲染:** 将优化的模型和高分辨率纹理导入Unity,并利用HDRP的强大功能设置和渲染逼真的场景,体验其出色的光照和渲染能力。 **学习目标:** 完成本课程后,您将能够自信地制作和纹理化自己的游戏对象,并拥有一份可以放入游戏设计作品集的优秀项目。

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课程详情

Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games. In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today's game industry. We will also be covering opacity layers and emission channels for the neon glows.Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.So why not enrol today and I look forward to seeing you in my course.

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