Blender, creating realistic horror scene + 37 stone assets

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-creating-realistic-horror-scene-37-stone-assets/

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课程名称:Blender,创建逼真的恐怖场景 + 37个石头资产 课程概述:在这门循序渐进的教程中,我们将使用免费的Blender程序制作逼真的《迪伦·狗》封面。我们将讨论建模、纹理、灯光、展开、构图、后期处理等多个方面。《迪伦·狗》是一位前苏格兰场警察,现为私家侦探,专门调查超自然事件。我对这本漫画的封面记忆犹新。课程中,我会展示如何在Blender中创建一个逼真的人脸,这是一项相对困难的任务。我们还将制作黑衣女士以及城堡和场景中的所有细节。该教程适合Blender初学者,最终的Blender文件和所有资源均包括在内。前12分钟的教程是免费的,之后你可以决定是否购买整个教程。此外,我还将与大家分享石头城市资产包。该资产包由37个照片扫描模型组成,主要是石质物体,包括老石墙、房屋、教堂等,所有物体都准备好在资源浏览器中使用。 石头城市资产包(附加内容):该资产包包含37个照片扫描模型,主要是石质物件。对象通常为低多边形模型,纹理为2k,JPEG格式,每个对象约3MB,具有真实世界的比例,已标记为资源并配有缩略图,包含颜色、凹凸和粗糙度贴图。在过去几年中,我经常需要石墙、房屋、教堂等物体的照片扫描,并收集了大量资产。现在我将这些资产整理在一起,同时也拍摄了几个新模型,创建了这个资产包。石头城市资产包包括主要是石墙、房屋、教堂、地板,以及一些适合环境的小物件。所有资产均为低多边形,带有2k纹理,足够信息丰富而不至于影响场景性能。这些资产不适合相机距离物体过近的场景,但在数米外看起来效果良好。所有资产均为真实比例,并且在Blender中已对齐,使其易于使用。

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In this step-by-step tutorial we will try to make Dylan Dog cover realistic using the free program blender. We'll talk about modeling, texturing, lighting, unwrapping, composition, post-processing and more.Dylan Dog is a former Scotland Yard policeman and works as a private detective who investigates paranormal events. A long time ago, when I was collecting comic books, I especially remember this cover.I'll show you my way of creating a realistic human face in blender, which is otherwise a very difficult task. We will also create the lady in black and of course the castle and all the details you see on this render.The tutorial is step-by-step and suitable for blender beginners, the final blender file and all resources are included. The first part of the tutorial lasting 12 minutes is free, after that you can decide if you want to buy the tutorial.I will also share with you the Stone City asset pack. The asset pack consists of photoscans, mainly of old stone walls, grounds houses, churches, and similar buildings, about 40 assets ready for asset browser.STONE CITY ASSET PACK (extra)The asset pack consists of 37 photo-scanned models, mostly stone objects.- Objects are mostly low-poly- Texture is 2k, jpg image about 3mb per object- Real-world scale- Asset browser ready (marked as assets, + thumbnails)- Color, bump, and roughness mapsIn the last few years, I often needed photo scans of stone walls, houses, churches, and similar buildings, and I collected a lot of assets. Now I collected all the assets in one place, I photo-scanned several new ones and created this asset pack.Stone City is an assets pack that contains 37 assets, mainly stone walls, houses, churches, floors, but also smaller objects that fit into the surroundings.All assets are fairly low-poly and contain a 2k texture, which is not too large to slow down the scene, but large enough to contain a lot of information. Assets are not for scenes where the camera is too close to objects, but after a few meters, they look good. All assets have real-world scale dimensions and are aligned with the axes in a blender, so they are easy to use.

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