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所在平台: Udemy |
课程主页: https://www.udemy.com/course/blender-4-essentials-3d-modeling-texturing-and-rendering/
课程评论:没有评论
Blender 4 Essentials: 3D建模、纹理和渲染 **课程概览:** 本课程集成了三门课程,旨在为零基础学员提供全面、循序渐进的 Blender 学习体验。您将从 Blender 的基础知识入手,深入学习 3D 建模技术,掌握材质、PBR 纹理和 UV 映射的运用,并最终精通 Cycles 渲染引擎的各项设置,包括灯光、摄像机、渲染参数和后期处理。完成课程后,您将能够独立创建复杂的 3D 模型,通过 UV 编辑实现精美的纹理贴附,并优化 Cycles 渲染出高质量的作品。 **讲师介绍:** Widhi Muttaqien,Expose Academy、Expose Studio 和 Edutalenta 的创始人,拥有超过 20 年的 3D 渲染经验,曾为全球众多建筑、室内设计和总体规划项目提供服务。自 2000 年起,他一直在多所学校教授 3D 和计算机图形学,在行业实践和教学方面均有丰富的经验。 **课程大纲:** 本课程共九个主要章节,不含介绍章节。 * **第一章:Blender 基础** * 熟悉 Blender 的用户界面 (UI) 和导航。 * 学习视口设置、对象创建、选择等基本操作。 * **第二章:对象变换与吸附** * 掌握对象变换(移动、旋转、缩放)的技巧。 * 学习并运用吸附功能,提高精确度。 * **第三章:3D 建模技术** * 学习循环选择、挤出、插入、倒角、桥接、旋转等建模工具。 * 通过大量实践,建模出各种 3D 对象,最终完成一个现代曲面床头柜的建模。 * **第四章:材质基础** * 学习材质的创建、分配和管理。 * 了解 CG 基础概念,如颜色模型和颜色代码。 * 区分“金属”和“电介质”材质。 * 深入学习“Principled BSDF”着色器的功能和潜力。 * 完成床头柜及部分建筑对象的材质制作练习。 * **第五章:着色器与纹理** * 理解程序纹理和图像纹理的区别,以及何时使用它们。 * 详细学习 PBR 纹理。 * 完成花瓶和雪人的程序化纹理制作练习。 * **第六章:UV 映射** * 深入学习 UV 映射的各种技术及其应用场景。 * 掌握 UV 编辑操作,包括调整、分割、缝合、UV 雕刻、拉直等。 * 完成边桌、床头柜(木纹)、落地灯和躺椅的产品纹理贴附练习。 * **第七章:灯光设置** * 学习世界背景和天空纹理的使用。 * 掌握 HDR 和 EXR 文件的应用。 * 学习点光源、太阳光、聚光灯和区域光等灯光对象的用法。 * 学习创建焦散效果,使用 IES 文件实现更真实的照明,以及使用“Emission”着色器创建发光材质。 * **第八章:摄像机与渲染设置** * 学习多样的摄像机设置和操作技巧。 * 掌握 Cycles 渲染器的各项设置,如采样、降噪、钳制、色彩空间、视图变换、白平衡等。 * **第九章:后期处理与作品集** * 学习使用“Compositor”节点进行非破坏性的后期处理。 * 掌握“Cryptomatte”工具,实现像素级隔离以进行合成。 * 完成一个最终项目:为躺椅组合进行三种不同风格的产品渲染(透明背景带阴影、夜晚环境、白天环境)。 立即加入,掌握 Blender 的核心 3D 技能!
This course was originally 3 courses combined into 1. In the first course, you will learn all the fundamentals of Blender and then move on to 3D modeling techniques. In the second course, you will learn how to use materials, PBR textures, and UV mapping. And, in the third course, you will learn all aspects related to the Cycles rendering engine, including lighting, camera, render settings, and post-processing. I have carefully crafted the curriculum so that students can gain the skills gradually with no friction at all. After this course, in sha Allah, you will be able to create sophisticated 3D models, apply complex textures through UV editing, and be able to optimize Cycles to render high quality images.About the instructorMy name is Widhi Muttaqien, founder of Expose Academy, Expose Studio and Edutalenta. For more than 20 years, I have created thousands of 3D renderings, for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I have also been teaching 3D and computer graphics academically at various schools since the year 2000. In short, I have real-world professional expertise in 3D and teaching experience.The curriculumYou will learn a lot in this course. In short, the course has nine chapters, not including the introduction chapter.In the first chapter, you will learn all the fundamentals of working with Blender, such as the UI, navigation, viewport settings, object creation, selection, and so on. In the second chapter, we will focus on different object transformation techniques, and also the snapping features. In the third chapter, you will learn 3D modeling techniques. These include loop selection, extrude, inset, bevel, bridge, spin, and so on. You will model a lot of 3D objects along the way. By the end of the third chapter you should be able to model a modern curved nightstand product.In the fourth chapter, you will learn all the basics of working with materials in Blender. From assigning and managing materials. Learn some CG fundamentals such as color models and color codes. Learn the differences between "Metal" and "Dielectric" materials. And learn all the features and potentials of the "Principled BSDF" shader. By the end of the chapter, you will have hands-on projects composing materials for a nightstand product and also some architectural objects.Next, in chapter 5, you will learn the fundamentals of shader and texture. You will understand the difference between procedural and image textures, and know how and when to use both. We will then cover PBR textures in detail. At the end of the chapter, you will have hands-on projects where you create texture for a vase model completely procedural. After that, you will create materials for a snowman model, also completely procedural.In chapter 6, you will learn UV mapping in depth. You will learn different techniques of UV mapping and know how to use them and when to use them against different scenarios. You will also learn UV editing such as tweaking, splitting, stitching, UV sculpting, straightening, and so on. By the end of the chapter, you will have 4 hands-on projects. First, you will add a texture to a side table product. Then you will work on the previous nightstand model, but this time with a wood texture. And then you will add textures to this floor lamp 3D model. And finally, you will work on UV mapping a lounge chair product.In the seventh chapter, you will learn how to use various light sources inside Blender. We will start with the world background and the sky texture. Then, you will learn how to use HDR or EXR files. And then learn to use light objects, such as point light, sunlight, spotlight, and area light. You will also learn how to create caustic effects, learn how to make lighting more realistic using IES files, and learn how to make material emit light using the "Emission" shader.Next, in chapter 8, you will learn how to easily set up cameras using different manipulation techniques. Then, you will learn the ins and outs of Cycles render settings such as samples, denoising, clamping, color spaces, view transform, white balance, and so on.In the final chapter, you will learn how to perform post-processing to the rendered result using the "Compositor". Everything is done non-destructively via nodes. And then, you will learn how to easily isolate pixels for compositing using "Cryptomatte". Besides the small exercises throughout the course, you will be given a final project at the end. Basically, you will create product renderings of a lounge chair set in 3 different styles. First, with a transparent background but with shadows that can fit into any color or background. Second, with a 3D environment and an evening sky. And third, using the same 3D environment, but now with a day or afternoon sky.So join now and master all the essentials 3D skills using Blender!