Blender 3d: Creating an Anime Style Character in Blender

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-3d-creating-an-anime-style-character-in-blender/

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课程简介

**课程名称:** Blender 3D:在 Blender 中创建动漫风格角色 **课程概述:** 本课程面向希望学习如何在 Blender 中根据参考图像创建角色的学员。这是角色建模的基础,无论您是为游戏还是电影制作角色,根据参考图像进行建模都是完成工作的标准方法。 **课程内容:** * **Blender 入门:** 介绍 Blender 的基本操作和界面。 * **建模:** 详细讲解如何根据参考图像进行角色建模。 * **绑定(Rigging):** 学习如何为角色添加骨骼,使其能够通过骨骼进行动画。 * **权重绘制(Weight Painting):** 掌握如何设置骨骼或顶点组对模型的影响程度。 * **摆姿势(Posing):** 学习如何为角色摆出各种姿势。 **核心亮点:** * **快速学习:** 课程旨在快速掌握角色创建的建模和绑定过程。 * **实践导向:** 不同于许多只教授建模基础的课程,本课程将指导您一步步地完成一个角色的创建,让您看到“从无到有”的过程。 * **实用技能:** 学习如何将模型图纸(Model Sheet)中的角色变为鲜活的 3D 模型。 **课程中使用的 Blender 基础操作术语:** * **挤出 (Extrude, E):** 将现有几何体延伸以形成新形状。 * **旋转 (Rotate, R):** 在 Blender 中旋转几何体。 * **缩放 (Scale, S):** 调整几何体大小。 * **抓取 (Grab, G):** 移动几何体。 * **选择 (Select, 右键单击):** 在 Blender 中选择几何体。按住 Shift 键同时右键单击可选择多个对象或几何体。 * **物体模式 (Object Mode):** Blender 的默认模式。 * **编辑模式 (Edit Mode):** 在物体模式下选中一个几何体对象后,按下 Tab 键即可进入编辑模式。 **所需材料:** * 一台电脑或笔记本电脑,最好配有数字小键盘。 **预计完成时间:** * 几周到一个月。 **适合人群:** * 希望学习如何在 Blender 中创建角色的个人。 * 想要将自己的模型图纸变为 3D 角色的学习者。

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课程详情

So basically what this course is is a series for people who want to learn how to make a character in blender from a reference image. This is fundamental in character modeling. Weather it be for games or a film modeling a character from a reference image is usually how the job gets done. In this course I will go over getting started in blender, then I jump right into modeling, afterwards we rig and pose the character. This course I about quickly learning the modeling and rigging process for character creation in blender. Lots of courses teach you about the modeling basics but never really show you how to put something (in this case someone) together. This is what I do in this course. Just so that you are familiar the terms I will be using in this series are as follows: Extrude (E): The process of taking existing geometry and extending it to form new shapes. Rotate (R): The process of rotating geometry in blender. Scale (S): The Process of resizing geometry in blender. Grab (G): The process of moving geometry in blender. Select (Right Click): The process of selecting Geometry in Blender. To select more than one object or piece of geometry hold shift while right clicking. Object Mode: The default mode in blender. Edit Mode: Once and object is selected in object mode ( note that the object must be geometry, not lights or cameras) hit the tab button on your key board and the you will have entered Edit Mode. Rigging: The process of adding bones to a mesh to enable it to be animated through the bones. Weight Painting: Setting the amount of influence a bone or a vertex group has on an object. The Materials needed are a computer or a laptop preferably with a number pad. If you follow this course in its entirety it should take a few weeks to a month to complete. But its well worth the wait. You should take this course if you want to finally learn how to make characters in blender for your own use. If you have a model sheet that you would like to see come to life then take this course.

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