Blender 3 Motorcycle Creation

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-3-motorcycle-creation/

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课程简介

**课程名称:** Blender 3 摩托车创作 **课程概述:** 本课程将指导您使用 Blender 和 Substance Painter 创作一辆经典的 1936 年哈雷戴维森 Knucklehead 摩托车。您将学习 Blender 中的 3D 建模和 UV 展开技术,以及 Substance Painter 中的材质和纹理创建。此外,课程还将涵盖 Blender 中的打光和渲染,甚至会使用 Blender 的视频序列编辑器来剪辑最终视频。 **课程内容:** * **导入与设置参照:** 在 Blender 中设置摩托车各个视角的参照图像。 * **Blender 核心技术:** 学习 Blender 的修改器堆栈、如何优化缩放以提高工具效率,以及大型项目管理技巧。 * **3D 建模:** 逐步创建摩托车的各个 3D 模型部件。 * **UV 展开:** 掌握 Blender 不同的 UV 展开方法,并高效地打包 UV 纹理空间。 * **Substance Painter 纹理制作:** 学习使用图层蒙版、生成器和污垢贴图创建逼真的细节纹理。 * **材质设置:** 导出颜色、法线、金属度和粗糙度贴图,并在 Blender 中设置好相应的材质。 * **打光与渲染:** 使用 HDR 图像为场景打光,并在 Blender 中渲染多个镜头。 * **视频剪辑:** 利用 Blender 的视频序列编辑器进行最终视频的剪辑。 **课程收益:** 本课程包含 116 个视频,总时长超过 18 小时,同时提供 Blender 场景文件、参照图像和 HDR 图像等项目文件。学完本课程,您将掌握创建精细、逼真 3D 物体所需的全部建模和纹理化工具,为游戏和动画项目打下坚实基础。本课程将带您从零开始,完成从建模到最终渲染的全过程,赋能您创作令人惊叹的数字作品。

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课程详情

In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender's Video Sequence Editor to edit our final video.What do I get?This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.What will we do?We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You'll learn about Blender's modifier stack, how uniform scale can improve the effectiveness of Blender's tools, and some tips and tricks about staying organized during a large project such as this.Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You'll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.Then it's time to export our model out of Blender and bring it into Substance Painter for texturing. You'll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you'll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.Why should I get this?If you've ever wanted to create detailed, realistic objects in Blender then this course is for you. You'll learn all of the modeling techniques and texturing tools you'll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.

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