|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/blender-2_8-character-creation/
课程评论:没有评论
课程名称:Blender 2.8角色创建 课程概述:Blender 2.8已正式发布,欢迎探索3D动画的新领域!本课程将带领您了解创建自己3D角色所需的所有知识。您将学习以下内容: - 建模3D角色 - 使用Blender 2.8的雕刻工具 - 烘焙法线贴图并应用于低多边形对象 - 使用全新的Eevee渲染引擎创建PBR材料 - 使用Krita绘制纹理 - 在Blender 2.8中为3D角色绑定骨骼 - 使用Eevee灯光和渲染转台动画 在本课程中,您将使用Blender 2.8建模角色的面部,确保边缘流畅,以便进行逼真的动画。您将学习如何创建手脚以及角色的太空服和头盔。接下来,我们将运用Blender 2.8的雕刻工具创建太空服的褶皱和皱纹。您将学习如何烘焙法线贴图以捕捉高分辨率细节,并将其应用到低多边形版本上。我们将利用Blender 2.8中的新Eevee渲染引擎为角色创建PBR材料,并制作UV贴图,以便应用纹理,增加模型细节。您还将学习如何在Krita中绘制睫毛和眉毛,并在Blender中处理透明度映射。当角色建模和纹理处理完成后,我们将转向绑定骨骼。您将学习如何创建控制角色的基本骨架,并在场景中摆姿势。最后,我们将介绍如何创建灯光并制作转台动画。 Blender 2.8是Blender历史上的一个激动人心的里程碑,现在正是学习其新工具和工作流程的最佳时机。加入我们,探索Blender 2.8角色创建的奇妙新领域吧!
Blender 2.8 is here! And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.You'll learn how to:Model a 3D CharacterUse the Sculpt Tools in Blender 2.8Bake a Normal Map and apply it to a low poly objectCreate PBR Materials with the new Eevee Render engineUse Krita to paint texturesRig a 3D Character in Blender 2.8Light and Render a Turntable Animation with EeveeIn this course you'll use Blender 2.8 to model the character's face with proper edge flow, so it will animate believably. You'll learn how to create hands and feet, as well as the character's space suit and helmet. We'll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version. We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You'll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender. When the character has been modeled and textured, we will then turn our attention to rigging. You'll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation. Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!