Blender 2.81 - Substance painter - Sci fi asset creation

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-281-substance-painter-sci-fi-asset-creation/

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**课程名称:** Blender 2.81 - Substance Painter - 科幻资产创作 **课程概述:** 本课程将带您深入了解科幻资产的创作流程,以一支游戏用步枪为例。您将学习一套完整的制作工作流,并掌握 Blender 和 Substance Painter 的核心功能。 课程共分为五个章节: * **第一章:** Blender 建模基础,重点介绍将用于步枪模型制作的特定建模工具。 * **第二章:** 步枪模型初步建模。 * **第三章:** 为模型添加细节。 * **第四章:** 使用 Substance Painter 进行纹理绘制。 * **第五章:** 回到 Blender,分别使用 Cycles 和 Eevee 渲染器进行最终渲染。 此外,课程还将指导您如何创建一个完整的资产集以探索新形态,并将最终模型导入 Sketchfab 和 Unity 游戏引擎。 **额外福利:** 随课程附带两个完整的科幻模型——一个武装机器人和一个机甲,均已完成骨骼绑定和纹理绘制,可直接用于您的项目。课程包含源文件,方便您从头到尾理解整个创作流程。 **学习目标:** * 掌握使用 Blender 进行科幻资产建模的技能。 * 学会使用 Substance Painter 进行高质量的纹理绘制。 * 理解从建模到纹理再到游戏引擎导入的完整资产制作流程。 * 了解 Blender 的 Cycles 和 Eevee 渲染器。 * 学习如何创建可用于游戏的装备。 **课程亮点:** * 以实际项目(游戏用步枪)为例,教学更具实践性。 * 涵盖了从建模到最终导入的完整流程。 * Bonus 部分提供可以直接使用的预设模型,极具价值。 * 包含源文件,方便学习和参考。

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In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.This training will allow you to discover a complete workflow and discover features of both software.This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.

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