Blender 3D Model a Medieval Catapult Full Simulation Guide

所在平台: Udemy

课程主页: https://www.udemy.com/course/blender-28-model-texture-animate-simulate-complete-guide/

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课程名称:《Blender 3D 中世纪投石机全模拟指南》 课程概述:欢迎参加这门《Blender 2.8 模型、纹理、动画与模拟全面指南》的3D Tudor课程。该课程旨在教你如何创建真实比例的模型,内容包含30小时充满学习机会的材料,帮助你提升3D建模、动画和模拟技能。在完成本课程后,你将全面理解如何从基础开始建模,并掌握快速的工作流程。 建模部分:课程将重点打造一个中世纪投石机,这是一种战争时代的终极机器。课程将引导你创建一个运作完全的投石机,包括运作所需的钉子和梁,以超现实的方式表现。你将学会使用Blender 2.8的新快捷方式进行建模、纹理、动画和模拟,并包含高级建模技巧。 纹理处理:纹理是任何3D模型中最重要的部分。本课程将教授你最高效的网格准备方法,包括标记接缝、校正纹理分辨率和UV展开等。学习这些内容将显著提高你的技术水平,并能帮助你将3D模型网格清理到行业标准。 资源免费下载:本课程提供免费的资源库供你下载和在其他项目中使用。这些纹理和资源是用Substance Designer制作的,专门为本课程定制。 骨骼动画:你将学习从基础到中级的Blender 2.8动画技能,包括创建完整的骨架结构,了解如何放置骨骼,使动画制作变得轻松。此外,你还能将动画导出到如Unreal Engine 4 (UE4)和Unity等游戏引擎中。 动画制作:你将掌握制作完整动画循环的技能,特别是在动画中使投石机的发射运动变得真实。课程会指导你如何进行关键帧设置,以及创建随着动画推进而变化的绳索纹理。 模拟技术:课程将教你如何模拟投石机发射石头时的火焰和烟雾,利用Blender 2.8制作真实的火焰效果,并从零开始创建材料。 渲染:在制作完成后,课程将引导你将动画渲染成短片,使用三个高动态范围图像(HDRI)进行灯光设置,并学习不同的渲染技巧以提升输出质量。渲染将通过Blender 2.8视频编辑器进行。 此课程将为你提供必要的技能,使你能够自信地创建中世纪投石机模型,并在未来的动画制作中灵活运用所学知识。

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Blender 2.8 Model Texture Animate & Simulate Complete GuideCourse DescriptionHi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animation & Simulation full Guide'. This is my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.ModelingWe will be creating a medieval catapult - the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.TexturingTexturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.FreebiesYou will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.BonesThis course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.AnimationHave you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.SimulationFire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder's flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.RenderingFinally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) - also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.

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