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所在平台: Udemy |
课程主页: https://www.udemy.com/course/blender-28-game-vehicle-creation/
课程评论:没有评论
课程名称:Blender 2.8游戏车辆创建 课程概述:欢迎来到Blender 2.8游戏车辆创建课程!在这个课程中,您将学习如何从基础多边形建模开始,最终完成游戏引擎中的用户控制配置,创建一辆游戏车辆。您将学习到以下内容: - Blender 2.8建模工具和修改器 - 在Blender 2.8中进行复杂3D模型的UV贴图 - 创建颜色ID图 - 从Blender导出FBX文件 - 在Substance Painter中进行纹理处理 - 在Substance Painter中烘焙法线贴图 - 在Unity中配置车辆 课程将以建模Oshkosh-M全地形车为起点。我们将介绍您需要的建模工具和技术,帮助您在Blender 2.8中创建低多边形车辆。接下来,我们将对车辆的所有部分进行UV贴图,您将学习如何将所有部件结合成高效统一的UV图。 随后,我们将把模型从Blender导出到Substance Painter,构建每个部件的纹理,并导出纹理贴图,以便在Unity中使用。最后,我们将把模型和纹理导入Unity,设置材料,并配置车辆控制。 如果您对创建和设置游戏车辆感兴趣,并希望找到一个全面的课程指导您完成每一个步骤,欢迎加入Blender 2.8游戏车辆创建课程。
Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:Blender 2.8 Modeling Tools and ModifiersUV Mapping a Complex 3D Model in Blender 2.8Creating a Color ID MapExporting FBX files from BlenderTexturing in Substance PainterBaking a Normal Map in Substance PainterConfiguring a Vehicle in UnityWe will begin by modeling an Oshkosh-M All-Terrain Vehicle. We'll go over the modeling tools and techniques that you'll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you'll learn how to combine all the pieces into an efficient, unified UV map. From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.If you're interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.