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所在平台: Udemy |
课程主页: https://www.udemy.com/course/blender-28-game-character-creation/
课程评论:没有评论
课程名称:Blender 2.8 游戏角色创建 课程概述: 本课程将指导您使用Blender 2.8创建一个游戏角色,并将其导出到Unity游戏引擎,进行配置以便在游戏中进行控制。您将学习以下关键技能: * **3D建模:** 使用Blender 2.8构建角色的各个部件,例如乐高人仔。 * **UV展开与贴图:** 为角色部件创建UV贴图,并制作统一高效的整体UV贴图。 * **纹理绘制与雕刻:** 利用Blender的纹理绘制工具为角色设计服装,并通过雕刻工具制作高细节的发型。 * **法线贴图烘焙:** 学习如何在Blender中烘焙法线贴图,并将纹理应用到角色模型上。 * **角色骨骼绑定(Rigging):** 从零开始手动创建角色骨骼,学习创建“足部卷曲”(Foot Roll)骨骼绑定,并使用Blender 2.8的自定义形状控制骨骼。 * **2D面部与3D身体动画:** 利用Blender 2.8的Grease Pencil工具,同时为2D绘制的面部和3D身体制作动画。 * **游戏动画周期:** 创建角色在游戏中的待机(Idle)、奔跑(Run)和跳跃(Jump)动画。 * **Blender到Unity导出:** 将角色、动画和纹理从Blender导出到Unity游戏引擎。 * **Unity角色设置与动画重定向:** 在Unity中设置角色,并学习使用Unity的Humanoid Rig系统将第三方动画应用到您的角色上。 * **C#脚本编程:** 编写简单的C#脚本,整合2D和3D动画,控制角色在游戏关卡中的移动。 如果您希望创作游戏角色,并希望快速掌握Blender 2.8的使用,本课程将是您的理想选择。
In this course we'll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine. Throughout the course, you will learn:3D Modeling in Blender 2.8UV Mapping Texturing and SculptingBaking a Normal Map Rigging a Character in Blender 2.8Animating a 2D Face with Grease PencilCreating Animation Cycles for a Video GameExporting a Character and Animations from Blender 2.8 to UnityCreating a C# Script in Unity to Control a Game Character Beginning with the modeling, we'll use Blender 2.8 to build all the individual pieces of a Lego character. And then you'll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender's texture painting tools to create the clothes of the character, and we'll use the sculpt tools to create the high res details of the hair. You'll then learn how to bake a normal map in Blender and apply the textures to the character model.Next, we'll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You'll learn how to create a Foot Roll Rig and how to use Blender 2.8's new process for creating Custom Shapes to control the character.Once the rig is done, I'll show you a cool technique, using Blender 2.8's new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character's Idle, Run, and Jump animations, ready to be used in a game engine.You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity's Humanoid Rig system.Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.If you've ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.