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所在平台: Udemy |
课程主页: https://www.udemy.com/course/bittersweet-pumpkin-chapter-05-animation/
课程评论:没有评论
**课程总结:** 本课程将带您掌握从概念到最终成品的三维动画制作全流程。课程适用于中小型工作室,并涵盖了行业标准软件的使用。您将学习使用Zbrush进行模型创建,Maya进行绑定和动画制作,以及3DS Max进行视觉特效和渲染。 **第五章:Maya三维动画** 在本章中,您将进入动画制作的核心部分。我们将强调即使是为虚构角色创作也参考现实的重要性。通过绘制草图,捕捉动画的“感觉”,即使您不是2D艺术家,也能激发灵感。 动画是一个漫长且极具挑战性的过程,需要大量的练习和“眼力训练”,去理解运动的“为什么”、“怎么做”以及身体运作的内在机制,例如手臂为何以弧线运动。掌握这些基本原理,即使是创造非人形的奇幻角色,也能同样适用。动画是整个过程中最有趣也最具挑战性的一环。讲师将分享如何高效地处理一个动画镜头,并尽量将课程保持得简洁易懂。
In this course you learn about the whole workflow starting from a concept to a finished sequence using industry standard packages. The techniques used in this course are suitable for small to medium studios. The software used are:Zbrush to create the model , Maya for Rigging and Animation while I used 3DS Max for VFX and rendering.Each chapter can be watched separately. so you can jump between chapters at your ease.Chapter 05: 3D Animation in MayaThe fun begins here! We start this chapter by stressing the importance of shooting references even if it is for a fantasy character! After that we use this later as a source of inspiration to do some roughly traditional drawing for the sole purpose of getting the: 'feeling of animation'. Don't worry! I'm no "2D artist" myself!To be frank with you: animation is an extremely long process and a difficult skill to master. It requires a lot of practice and "eyes training" to see above normal eyes; I mean not see the movement but understand the why, the how, the mechanic of the body, why the arm moves in arcs! The mechanic of the movement itself. If you understand that you can use it on a fantasy character that has nothing to do with humanoid but the principles still apply there. Animation is the real fun to be honest but the most challenging part as well. I tried my best to keep this course as simple as possible and as short as possible. I will be sharing with you the techniques of tackling a shot like this.