Create a complete 3D Animation -C3- Rigging the Body

所在平台: Udemy

课程主页: https://www.udemy.com/course/bittersweet-pumpkin-chapter-03-rigging-the-body/

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课程名称:创建完整的3D动画 - C3- 身体绑定 课程概述: 本课程将带您学习从概念到完成的完整3D动画制作流程,使用行业标准软件。课程中教授的技术适用于中小型工作室。使用的软件包括:ZBrush (模型创建)、Maya (绑定和动画),以及3ds Max (VFX和渲染)。 课程特点: * **模块化学习:** 每个章节可独立观看,方便您根据需要跳转学习。 * **全面性:** 涵盖从头开始构建角色绑定的整个过程,无需脚本知识。 * **循序渐进:** 从身体大区域到小细节,层层深入,让学习过程更顺畅。 * **注重细节:** 确保角色拥有最大范围的动作可能性,满足动画师的创作需求。 * **解决挑战:** 针对解剖结构不准确的角色,教授应对方法,创建出色的绑定。 * **实现形变:** 重点讲解“挤压与拉伸”效果的实现,提供灵活的绑定系统,让动画师轻松工作。 * **混合设置:** 针对特定角色,创建“混合设置”的茎部,减轻动画师负担,利用模拟完成工作。 * **整体优化:** 结尾部分将包含全局缩放设置,并确认所有功能的正常运行。 本课程的核心是“身体绑定”,这是动画制作的关键环节,旨在让角色为动画创作做好准备。

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In this course you learn about the whole workflow starting from a concept to a finished sequence using industry standard packages. The techniques used in this course are suitable for small to medium studios. The software used are:Zbrush to create the model , Maya for Rigging and Animation while I used 3DS Max for VFX and rendering.Each chapter can be watched separately. so you can jump between chapters at your ease.Chapter 03: Rigging the Body in MayaThis is the meat and potato of any animation! Here where we prepare the character to be animated. We begin building the information layer by layer to keep the learning curve as smooth as possible. We start the rigging from scratch, no scripting is required. We begin working on the largest areas down to the smallest areas to make process easier for us. We make sure to implement all the possible range of movement for the body to allow the animator to push things as far as they want. Characters that are anatomically incorrect represent some extra challenges to rig them. So, we use our knowledge to work around that and come up with a decent rig.Squash and stretch are crucial for such a character so, we make sure to implement a flexible system that allow the animator to feel at ease when working with our rig. For this particular character we create a "hybrid setup" for the stem to lessen the burden on the animator and let the simulation do the work for us. We finish this chapter by including a global scale for our rig and make sure that everything is working as expected.

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