Create a complete 3D Animation -C1- Character modeling

所在平台: Udemy

课程主页: https://www.udemy.com/course/bittersweet-pumpkin-chapter-01-character-modeling/

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课程简介

**课程名称:** 3D动画完整制作 - C1- 角色建模 **课程概述:** 本课程将带您从概念到完成动画序列的整个工作流程,涵盖行业标准软件的应用。本课程使用的技术适用于中小型工作室。课程中使用的软件包括:ZBrush 用于模型创建,Maya 用于绑定和动画,3ds Max 用于视觉特效(VFX)和渲染。每章节可独立观看,方便您自由跳转学习。 **章节01:ZBrush 中的主要角色建模** * **建模:** 使用 ZBrush 进行主要角色的建模,并优先完成角色 70% 的模型细节后进行拓扑优化。 * **拓扑:** 在 Maya 中学习角色拓扑技术,创建适合绑定和动画的干净拓扑结构。 * **细节烘焙:** 返回 ZBrush,将细节烘焙到低模上。将演示如何处理角色模型,包括添加可见厚度并保持低细分状态。 * **材质绘制:** 使用 ZBrush 的 Polypainting 功能为角色添加丰富色彩,赋予生命力。 * **贴图导出与设置:** 从 ZBrush 导出必要的贴图。学习如何将贴图导入 3ds Max,并使用 V-Ray 5 正确设置置换贴图(displacement map)。

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In this course you learn about the whole workflow starting from a concept to a finished sequence using industry standard packages. The techniques used in this course are suitable for small to medium studios. The software used are:Zbrush to create the model , Maya for Rigging and Animation while I used 3DS Max for VFX and rendering.Each chapter can be watched separately. so you can jump between chapters at your ease.Chapter 01: Modeling the Main Character in ZbrushWe start modeling our main character using Zbrush. I have a preference for finishing my character up to 70% before starting to retopologize it.We use Maya to Retopologize the character and I will teach you how to come up with a clean topology ready for rigging and animation.Then we jump back to Zbrush to bake our details back onto our model. For this particular character we must add a visible thickness and also keep the model at lower subdivsion. I will show you how to do that as well.Texturing is really fun! To keep this project as simple as possible we use Zbrush Polypainting to add amazing colors to our character and help breath life into it.We finish this chapter by exporting the needed maps from Zbrush. I will show you how to import those maps to 3DS Max and how to set properly the displacement map using V-ray 5.

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