Architectural modeling in 3Dsmax for Beginners

所在平台: Udemy

课程主页: https://www.udemy.com/course/beginners-guide-to-architectural-modeling-in-3ds-max/

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**课程名称:** 3ds Max 建筑建模入门 **课程概述:** 本课程专为3ds Max建筑建模的绝对初学者设计,旨在简化学习过程。课程将涵盖用户界面、视口导航、2D平面图转换为3D结构、门窗应用、灯光、贴图与材质、动画以及渲染等核心内容。完成本课程后,学员将能够自信地使用3ds Max将2D建筑平面图转换为3D建筑结构,进行预可视化,并能更好地利用互联网上的免费学习资源。本课程提供退款保证。 **课程大纲:** * **第一部分:介绍与基础** * 课程介绍 * 用户界面 * 视口 * 视口导航 * **第二部分:2D平面图配置基础** * CAD 2D文件导入3ds Max * 2D图像平面图导入3ds Max * 启用Direct-X * 图像平面的比例尺寸 * **第三部分:创建3D墙体** * 通过2D线条创建3D墙体 * 平面位置 * 首个3D墙体绘制 * 完成墙体轮廓(多节) * 创建曲线墙体 * 调整图像平面比例 * 单位设置(重要) * CAD平面图导入 * 图层管理器 * 测量工具 * 墙体定义 * 墙体对齐方式 * 板块概述 * **第四部分:门窗** * 门定义 * 门参数设置 * 滑动门和折叠门 * 悬窗 * 平开窗、固定窗、推拉窗、悬挂窗和滑动窗 * 连接墙体 * **第五部分:楼梯** * L型楼梯 * 旋转楼梯 * 直线楼梯 * U型楼梯 * **第六部分:栏杆** * 楼梯侧边栏杆 * 应用于侧边栏杆 * 应用于结构门 * 为窗户创建空间 * **第七部分:屋顶与一层** * 屋顶定义 * 为楼梯创建空间 * 创建一层 * 快速渲染 * 分离立面图 * 修改屋顶 * 定义屋顶栏杆路径 * 应用于屋顶栏杆 * **第八部分:材质与灯光基础** * 材质与灯光入门 * Teapot(茶壶)演示 * 应用第一个泛光灯 * 应用基础材质 * 建筑材质集 * 泛光灯设置 * 3D模型应用贴图 * 应用天光 * 泛光灯与天光结合应用 * 应用于结构的天的光 * 应用于墙体的材质 * **第九部分:其他要点** * 创建转角窗 * 转角窗应用材质 * 结构分组 * 创建平台 * 创建斜坡 * 平台和斜坡材质应用 * 创建道路 * 绿化(植物与树木) * 下载与导入3D模型 * 背景天空应用 * Photoshop天空应用 * **第十部分:相机动画与渲染** * 应用相机 * 相机动画制作 * 相机动画渲染 * 保存图像序列 * **第十一部分:其他标准灯光** * 所有其他标准灯光介绍 * **第十二部分:室内渲染** * 室内平面渲染 * 切片修改器用于室内渲染 * **第十三部分:课程结束** * 课程总结

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This course of Architectural modeling in 3Ds max is for absolute beginners.It is specially designed for simplifying the learning process of Architectural modeling in 3Ds max.This course will cover the essentials of Interface, View ports navigation, Converting 2D plan in 3D, Applying Doors & windows, Lights, Maps & materials, Animation and Rendering.After doing this course students will be able to work in 3Ds MAX for converting 2D architectural plans in 3D structures for previsualization with confidence and can get maximum benefit from other free learning resources which are available all over the internet for free.This course is offered with money back guaranteeHere is the course outline:Course outline:Section 1: Introduction & basicsLecture 1: IntroductionLecture 2: InterfaceLecture 3: View portsLecture 4: View ports navigation Section 2: 2D plan configuration basicsLecture 5: Importing CAD 2D file in 3DsMAXLecture 6: Importing 2D image plan file in 3DsMAXLecture 7: Enabling Direct-XLecture 8: Plain dimensions for image plan Section 3: Start creating 3D wallsLecture 9: 3D wall through 2D lineLecture 10: Plain positionLecture 11: First 3D wall on planLecture 12: Complete wall outline -1Lecture 13: Complete wall outline-2Lecture 14: Complete wall outline-3Lecture 15: Curved wallLecture 16: Resizing image plainLecture 17: Unit setup (very important)Lecture 18: Importing CAD planLecture 19: Layers managerLecture 20: Measuring tapeLecture 21: Defining WallsLecture 22: Walls justificationLecture 23: Overview Section 4: Doors & WindowsLecture 24: Defining doorsLecture 25: Door parametersLecture 26: Sliding & BiFold doorsLecture 27: Awning windowLecture 28: Casement, Fixed, Pivoted, Projected & Sliding windowsLecture 29: Attaching walls Section 5: StairsLecture 30: L-Type StairsLecture 31: Spiral StairsLecture 32: Straight StairsLecture 33: U-Type Stairs Section 6:RailingLecture 34: Side Railing for stairsLecture 35: Applying side railingLecture 36: Applying doors in structureLecture 37: Creating space for windows Section 7: Roof & 1st floorLecture 38: Defining roofLecture 39: Creating space for staircaseLecture 40: Creating 1st floorLecture 41: How to take a quick renderLecture 42: Detaching elevation planLecture 43: Modifying the roofLecture 44: Defining path for railing on roofLecture 45: Applying railing on roof Section 8: Materials & Lights basicsLecture 46: Starting to learn about materials& lightsLecture 47: TeapotLecture 48: How to apply first omni lightLecture 49: How to apply basic materialLecture 50: Architectural materials setLecture 51: Omni light settingsLecture 52: Applying image on 3D modelLecture 53: Applying Sky lightLecture 54: Applying omni light with sky lightLecture 55: Applying skylight on structureLecture 56: Applying materials on walls Section 9: Some other essentialsLecture 57: Creating a corner windowLecture 58: Applying material on corner windowLecture 59: Converting structure in to one groupLecture 60: Creating platform for structureLecture 61: Creating slopLecture 62: Applying materials of platform and slopLecture 63: Creating roadLecture 64: Foliage (plants & trees)Lecture 65: Downloading and importing 3D modelsLecture 66: Applying Sky in backgroundLecture 67: Applying Sky in Photoshop Section 10: Camera animation & renderingLecture 68: Applying cameraLecture 69: Animating the cameraLecture 70: Rendering the camera animationLecture 71: Saving the image sequence Section 11: Other standard lightsLecture 72: All other standard lights Section 12: Interior renderingLecture 73: Interior plan renderingLecture 74: Applying slice modifier for interior renders Section 13: EndingLecture 75: Ending the course

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