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所在平台: Udemy |
课程主页: https://www.udemy.com/course/become-a-material-guru-in-blender-cycles/
课程评论:没有评论
《成为Blender材质大师》课程概览: 本课程是关于Blender材质的深度课程,旨在从零基础开始,逐步将学员培养成为精通Blender材质的专家。课程内容涵盖材质的方方面面,并提供大量实用示例,学员在课程结束后仍可用于日常工作。 课程不仅讲解“如何做”,更侧重于“为什么这样做”以及解释所有相关术语。例如,课程将从零开始构建一个玻璃材质,实现折射、焦散等复杂效果,并且渲染速度更快、噪点更少,优于Blender原生的焦散和玻璃结合方式。此外,课程还将深入讲解多种材质应用技术,如UV贴图、贴花应用等,确保学员不仅能掌握程序化材质,还能全面理解材质的应用。 总而言之,本课程将教授您关于Blender材质的入门知识和深入理解所需的一切。课程主要针对Cycles渲染引擎,但也涵盖Eevee引擎的相关知识,大部分内容在两种引擎中都适用。
This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach a level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.I will not go through just how you do stuff, but also why and all the terms used. As an example, of many in the course, we build a glass material from scratch that will have both refraction, caustics and all the other complex stuff you have in glass, but will be both faster to render and with less noise compared to Blenders original way to do caustics and glass together. I also go through different techniques on how to apply material so you get a good grip on how to use UV, apply decals and so on...so it's not "just" procedural even if you will get a lot of that as well. In short...I will cover all you ever will need to know about how to start and understand how material works in Blender. It's concentrated to the engine Cycles, since Eevee still lacks a few features but most of what you learn, you can do in both engines.