|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/basics-of-adobe-animate/
课程评论:没有评论
**课程名称:** Adobe Animate 2D 动画入门 **课程概述:** 本课程是一门简短的 Adobe Animate 2D 动画入门课程,专注于剪纸动画(cut-out animation)的工具和工作流程。通过一个贯穿始终的实践练习,您将学会如何绘制、绑定(rigging)和动画制作一个卡通小汽车。整个动画时长为 2 秒,帧率为 24FPS。 课程旨在引导学生从零开始,一步步学习完成一个完整的剪纸动画。这种多通道的工作流程对于游戏动画至关重要,无论动画风格或角色如何。您将深入了解软件内的动画工作流程,并体验到动画是逐步构建、多步骤完成的。 此外,本课程还将深入探讨剪纸绑定与角色动画的关系。作为 2D 动画师,我们通常需要自己创建场景、角色并进行动画制作。 **学习方法:** 课程录制速度为实时,方便您跟随和同步练习。每个课程都包含一个简短的介绍,用于设定课程目标和预期成果。同时,每个课程都附带特定的工作文件(.FLA 文件)。 在整个课程中,界面和工具的使用会根据实际需要进行讲解,以便您在正确的时间学习到正确的工具。 **课程模块与内容:** 本课程分为 4 个部分(模块),每个模块通过一个实践练习来介绍相应的工具和工作流程。动画练习内容是一个 2 秒的动画,展示一辆卡通小汽车从屏幕一侧驶向另一侧,并跳过障碍物。 * **第一部分:绪论** * 简要介绍 2D 动画学习的长期旅程。 * **第二部分:场景设置** * **课程 1:** 场景设置与绘制 * **第三部分:绑定(Rigging)** * **课程 2:** 绑定第一步:图层化(Layering) * **课程 3:** 绑定第二步:层级设置(Hierarchy Setup) * **第四部分:动画制作** * **课程 4:** 动画第一步:距离与时间(Distance vs Time) * **课程 5:** 动画第二步:跳过障碍物。 * **课程 6:** 动画第三步:接触与重量感(Contacts and Weight)。 * **课程 7:** 动画第四步:轮子变形(Wheels Deformation)。 * **课程 8:** 动画第五步:完成动画。 * **第五部分:导出** * **课程 9:** 导出最终动画。 **工作文件:** 每次课程都会创建和保存相应的动画练习 .FLA 文件。 * 1 个用于绘制的 JPG 参考图 * 2 个用于 Adobe Animate 界面和常用快捷键的 JPG 参考图 * 8 个随着课程进度保存的 .FLA 文件 * 多种格式(.SWF 和 .MP4)的导出动画文件。
ABOUT THE COURSEBasics of Adobe Animate is a short introductory course in 2D animation focused on the tools and workflows behind the cut-out animation. In this course, with one single practical exercise, you'll learn how to draw, rig and animate a cartoon car. The total length of the animation is 2 seconds with a frame rate of 24FPS.The aim of this course is to introduce students to cut-out animation from an empty canvas to the final sequence. This multi-passes workflow is crucial for game animation regardless of the animation style or character. Understanding the animation workflow within the software medium you'll discover that the approach of the animation is progressively and it's being build-up in several steps.This course also offers an insight into the cut-out rigging in connection to character animation. As 2D animators, we usually create our own setup, our own character and then we animate it.HOW TO APPROACH THE COURSEThe speed of the recording is real-time from start to finish and that makes it easy to follow and to work at the same time with me. Each lesson starts with a couple of min introduction for setting up the lesson goal and outcome. Also, each lesson comes along with specific working files, FLA files.Note that the interface and the tools are being explained throughout the entire course as I prefer to explain them at the right time when they are being used.COURSE MODULES AND LESSONSThis course is being divided into 4 sections or modules. Each module will introduce the tools and workflow through one practical exercise. The animation exercise represents 2 seconds of animation, a cartoon car travels the screen from one side to another and, it jumps over an obstacle.Section 1. Forward NoteA short note about the longer journey in learning 2D animation.Section 2. Scene SetupLesson 1. Scene Setup and DrawingSection 3. RiggingLesson 2. Rigging Step 1. LayeringLesson 3. Rigging Step 2. Hierarchy SetupSection 4. AnimationLesson 4. Animation Step 1. Distance vs TimeLesson 5. Animation Step 2. Jump Over ObstacleLesson 6. Animation Step 3. Contacts and WeightLesson 7. Animation Step 4. Wheels DeformationLesson 8. Animation Step 5. Finalising the AnimationSection 5. ExportLesson 9. Export the Final AnimationWORKING FILES:The animation exercise is being created with each lesson, and with each lessons a new FLA file is being saved accordingly.1 JPG reference sheet for drawing2 JPG reference sheets for Adobe Animate interface and common shortcuts8 FLA files saved as progressively with each lessonExported animation in multiple file formats, SWF and MP4