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所在平台: Udemy |
课程主页: https://www.udemy.com/course/autodesk-maya-2019-3d/
课程评论:没有评论
课程名称:3D 애니메이션 작업을 위한 Autodesk Maya 마스터 패키지 课程概述: 本课程是针对使用Autodesk Maya 2019进行3D图形制作的入门课程。学员将通过学习多边形建模的基础知识,了解现代3D图形工作的背景以及Maya 2019版本中的模型功能。课程内容涵盖了进行建模工作所必需的基本概念和工作技巧,帮助学员逐步掌握3D动画制作的各个方面。 课程内容分为多个部分: 1. **入门基础**: - Maya安装及基础工作流程。 - 变换、节点、属性和通道的基本概念。 - 组件模式、层次结构的使用及构造历史等。 2. **建模概念**: - 多边形建模及其重要概念。 - 使用多种工具进行模型创造与编辑,包括选取、删除、添加组件等。 3. **高级建模**: - NURBS建模概念和应用。 - UV映射的制作与调整。 - 造型、雕刻及使用变形器工具的实践。 4. **渲染基础**: - 渲染工作流程的介绍。 - 全局光照、样本渲染、材质与贴图设置。 5. **渲染进阶**: - 光源的设置、物理天空与雾效果。 - 着色器的混合与层叠,环境光遮蔽等高级技术。 6. **动画基础**: - 关键帧的创建与编辑,运动路径的使用。 - 约束、时间曲线与动画关键帧的深入解析。 7. **动画进阶**: - 使用集群、线性与非线性动画工具。 - 角色绑定与简单的角色架构构建。 8. **动画高级技巧**: - 镜像关节、权重绘制和角色表情的制作。 - 自定义属性与数学函数的应用以增强动画效果。 本课程通过详细的教学内容和实践项目,旨在帮助学员掌握Autodesk Maya在3D动画制作中的使用,从基础到高级的全面技能训练。
본 강좌는 Autodesk Maya 2019로 시작하는 3D 그래픽의 입문을 내용으로 구성되어 있습니다.수강자는 강의를 통해 폴리곤 방식의 모델링을 통해 현대의 3D 그래픽 작업이 이뤄지는 중요한 맥락도 같이 엿볼 수 있으며, 마야 2019 버전이 가진 모델링 기능이 무엇이 있는지 살펴보면서, 모델링 작업을 진행하기 위해 필요로 하는 기초적 개념과 작업 요령또한 알아갈 수 있습니다. 해당 강의의 자세한 목차는 아래와 같습니다.[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.1Maya InstallationBasic Workflow (1)Basic Workflow (2)Basic Workflow (3)Basic Workflow (4)Transform (1)Transform (2)Node (1)Node (2)Attribute & Channel (1)Attribute & Channel (2)Attribute & Channel (3)Component Mode (1)Component Mode (2)Hierarchy (1)Hierarchy (2)Duplicate (1)Duplicate (2)Construction HistoryAnimation (1)Animation (2)Render Sequence[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.2 Modeling 1Modeling ConceptPolygon ConceptPolygon ComponentComponent SelectConvert SelectionPaint Selection & SetsCreate PolygonConvert to PolygonComponent TransformDelete & Add ComponentAppend , Bridge & CombineDetach & MergeWeld & MirrorConnect & Edge LoopMulti-CutExtrudeBevelSmooth MeshBooleanPolygon Normal[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.3 Modeling 2NURBS Concept (1)NURBS Concept (2)NURBS Concept (3)Create CurveEdit Curve (1)Edit Curve (2)RevolveLoftExtrudeRebuild Curve & Birail (1)Rebuild Curve & Birail (2)Text & SVGUsing DeformerPolygon UV Concept (1)Polygon UV Concept (2)Create & Delete UVUV Projection (1)UV Projection (2)Cut & Sew UVUV Transform & Select By TypeAlign & Arrange UVSymmetrize & Unfold UV[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.4 Modeling 3DiceBeer Bottle (1)Beer Bottle (2)Beer Bottle (3)Beer Bottle (4)Scissors (1)Scissors (2)Scissors (3)Using Deformer (1)Using Deformer (2)Using Deformer (3)Sculpting ToolSculpting Apple (1)Sculpting Apple (2)Sculpting DonutUsing Animation SnapshotUsing Solid ShatterWireframe RenderingPaint Effects (1)Paint Effects (2)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.5 Rendering 1Rendering Workflow (1)Rendering Workflow (2)Rendering Workflow (3)Rendering Workflow (4)Render Sequence (1)Render Sequence (2)Sequence Files to VideoGlobal IlluminationSamples & Ray DepthDiffuse & SpecularSpecular & TransmissionTransmission & SubsurfaceBump MappingDisplacementaiAreaLightaiLight PortalSkydome LightEmission & MeshLightDepth of FieldUsing Model Data FilesSample Render WorkUsing CryptoMatte[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.6 Rendering 2Maya LightPhysical Sky & FogPhotometric LightHypershadeNumeric Math Remap ValueColorMath & ReverseColor CorrectColor CompositeColor LogicTwo Side ShadingMix & Layer Shader (1)Mix & Layer Shader (2)Facing RatioAmbient OcclusionCurvatureMaya 2D / 3D Textures (1)Maya 2D / 3D Textures (2)Sample Shading Work (1)Sample Shading Work (2)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.7 Animation 1Keyframe (1)Keyframe (2)Keyframe (3)Graph Editor Add & Insert Key toolAuto & Linear TangentCopy & Paste KeyPre & Post InfinityScale KeyKey TimingCurve FilterSet Driven KeyUsing Video & Sound FileMotion Path Flow Path ObjectPlayBlastConstraint (1)Constraint (2)Constraint (3)Constraint (4)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.8 Animation 2Cluster (1)Cluster (2)Lattice (1)Lattice (2)NonLinear (1)NonLinear (2)NonLinear (3)Soft Mod & WireWrap & Shrink WrapBlendShape (1)BlendShape (2)BlendShape (3)Joint (1)Joint (2)Joint (3)IK Handle (1)IK Handle (2)Bind SkinSimple Rigging Work (1)Simple Rigging Work (2)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.9 Animation 3Mirror JointMirror Skin WeightBlendshape & SkinClusterIK Spline Handle (1)IK Spline Handle (2)IK Spline Handle (3)Simple Character Rig (1)Simple Character Rig (2)Simple Character Rig (3)Expression BasicUser Custom AttributeMath FunctionRepeat Valueif - elseRand & NoiseUser Define VariableFor Loop (1)For Loop (2)ArrayReturn ValueExpression ExampleCache Playback