Asset creation in Blender 2.9 (only Blender required)

所在平台: Udemy

课程主页: https://www.udemy.com/course/asset-creation-in-blender-29-only-blender-required/

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课程名称:Blender 2.9中的资产创作(仅需Blender) 课程概述:大家好!我叫Harshavardhan,来自印度。我是一名活跃的Blender用户,已有四年经验。在本课程中,我们将从零开始学习如何建模一个飓风灯。首先,我们会展开UV贴图,接着进行完整的纹理制作,这将为大家介绍Blender中程序化纹理技术的广阔世界。之后,我们将生成的纹理应用于PBR贴图,包括基础颜色、金属度、粗糙度、法线和不透明度贴图。 本课程中的技术可以用于游戏资产的创建以及实时可视化。最棒的是,我们将在Blender内部完成所有的建模、UV展开、纹理制作和烘焙,无需任何其他第三方纹理软件。在我看来,Blender的基于节点的着色器编辑器与任何专业的纹理软件同样强大。 本课程时间短小精悍,总时长不到三个半小时,我将尽量在短时间内传达最相关的信息。我和你们一样充满期待。现在就报名吧,我希望在课程中见到你们。

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Hello everyone! I am Harshavardhan from India. I have been an active blender user for the past 4 years. I welcome you all to the course, asset creation in blender. We will be learning how to model a hurricane lamp from scratch. We will then unwrap UVs followed by a full texturing session which will provide you an introduction to the huge world of procedural texturing techniques inside of blender. We will then bake our generated textures in PBR maps like the base colour, metallic, roughness, normal and opacity map. The techniques used in this course can be used for asset creation in games and in real-time visualisation.Royalty Free Music from BensoundThe best part is we will be doing all the modelling, UV unwrapping, texturing and baking all inside of blender without the need for any other third party texturing software. In my opinion, the node based shader editor in blender is as powerful as any other dedicated texturing software. This course is aimed to be short and crisp with the entire duration of just under 3 and a half hours. where I aim to deliver the most relevant information in a short span of time. I am excited as you are. Enroll now and I hope to see you in the course.

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