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所在平台: Udemy |
课程主页: https://www.udemy.com/course/arrimus3d/
课程评论:没有评论
**课程名称:** Arrimus 终极 3D 建模课程 **课程概述:** 本课程将教授您如何综合运用多边形建模、数字雕刻(sculpting)和 CAD 程序,实现“集百家之长”的 3D 设计。课程着重强调发挥各种软件的最佳优势,最大化您的 3D 设计体验。您将熟练掌握 3D Studio Max、Blender、Zbrush 和 Plasticity 这几款软件。 **学习内容:** * **Zbrush 雕刻入门:** 学习在 Zbrush 中进行雕刻,利用其流畅响应的 Dynamesh 系统快速探索设计初期概念。 * **雕刻阶段色彩绘制:** 学习在雕刻过程中进行快速色彩绘制和配色方案设置。 * **拓扑重构与 3DS Max/Blender 进阶:** 学习如何进行拓扑重构(retopology),并在 3DS Max 和 Blender 中继续您的设计。 * **模型精修与细节刻画:** 在获得更精简的影视级模型拓扑后,学习进一步完善、定义和刻画模型细节至高标准。 * **CAD 细节整合:** 学习将模型导出到 MoI 和 Plasticity,添加精确、干净的 CAD 细节。 **课程成果:** 完成本课程后,您将能够建模各种类型的物体,从有机体(如大脑、面部)到机械部件(如机械腿、武器)。您将能够创建出同时包含柔和有机部分与光滑锋利硬表面特征的生物或机甲模型。
In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush's fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.