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所在平台: Udemy |
课程主页: https://www.udemy.com/course/apocalyptic-scene/
课程评论:没有评论
**课程名称:** 为游戏创作末日主题 3D 环境 **课程概述:** 本课程由自由 3D 艺术家兼大学讲师 Manuel Rondon 教授,将教授如何从零开始使用 3ds Max、Substance Painter 和 Unreal 引擎,创建一个专业的末日主题游戏环境。 **课程内容:** 1. **概念与规划:** 从参考资料和概念艺术入手,规划场景布局。 2. **场景构架与资产制作:** 创建场景的初步模型(blockout),并制作所需的各种游戏资产。 3. **3D 建模:** 使用 3ds Max 完成所有资产的详细建模。 4. **UV 展开与优化:** 学习高效的 UV 展开技术,使低多边形模型呈现平滑效果。 5. **材质纹理绘制:** 在 Substance Painter 中为资产进行纹理绘制,并创建可复用的材质以提高工作效率。 6. **虚幻引擎渲染:** 在 Unreal Engine 中对整个环境进行最终渲染。 **讲师建议:** 对于初学者,讲师建议广泛学习 3D 艺术的各个领域,以增加就业机会。随着经验的积累,可以再专注于特定领域,如角色、纹理或动画。
Instructor InfoManuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible. Course Info In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from looking at references, looking at some concept art, and start applying it onto our environment. First, we will start by making small blockout of our scene and create the assets that we are going to need, how we are going to lay them out in the environment, then we are going to move into modeling. The modeling will be done all in 3ds Max, after that we will proceed to unwrapping the assets, and we will learn how to make the assets look smooth while keeping them low poly by using a very neat technique. From that, we are going inside Substance Painter to texture all of the assets and we will be creating materials that are going to be reusable across different assets for more efficient workflow. To finalize our tutorial, we will go through the process of rendering the whole environment in Unreal Engine.