Animating in Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/animating-in-unity/

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课程简介

**Unity 动画制作课程总结** 本课程旨在教授学员一系列广泛的 Unity 动画技术和概念,通过完成四个项目来实践。 **项目一:Monolith (标准 3D 模板)** * **目标:** 创建月球、地球表面,导入空间站,制作太空穿越动画过场。 * **技术:** 使用多个摄像机,通过 Unity Timeline 在摄像机之间进行动画切换;学习节奏和时机控制,使画面与背景音乐匹配。 **项目二:Speed Tournament (通用渲染管线 URP 模板)** * **目标:** 创建逼真环境,导入赛道和赛车,制作动态赛车游戏过场。 * **技术:** 使用 Cinemachine 的虚拟摄像机和轨道摄像机,实现动感十足的镜头;结合物理元素和关键帧动画;学习创建震撼的慢动作效果;混合后处理效果(景深、镜头光晕等)以获得 AAA 级动画质感。 **项目三:Shootout (高清渲染管线 HDRP 模板)** * **目标:** 搭建低多边形沙漠场景,制作牛仔枪战动画,涉及三个牛仔角色。 * **技术:** 使用 Animation rigging 包,通过多种约束(Inverse Kinematics, IK)控制角色,包括两骨 IK、位置约束、旋转约束、Look At 约束、父级约束和手指 IK,创建流畅的角色动画 rig;继续使用 Cinemachine 创作叙事性镜头。 **项目四:Blendshapes (标准 3D 模板)** * **目标:** 使用预制角色,在 Blender 中创建面部和服装的 Blendshapes,然后导入 Unity,赋予正确的 Avatar;制作角色面部表情动画。 * **技术:** 使用 Animator 窗口创建非线性动画结构,通过 C# 脚本控制参数,实现更具交互性的动画。 **学习成果:** 完成本课程后,学员将掌握一系列动画技能和技巧,能够有效提升在 Unity 实时游戏引擎中制作动画过场和动画电影的能力。学员可以按任意顺序完成项目,以发展不同的技能。

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课程详情

You will learn a wide variety of animation techniques and concepts in this course by completing four projects.Project 1 - Monolith (Standard 3D Template)We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.Project 2 - Speed Tournament (Universal Render Pipeline (URP) Template)We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.Project 3 - Shootout (High Definition Render Pipeline (HDRP) Template)We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.Project 4 - Blendshapes (Standard 3D Template)Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character's facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.You can complete the projects in any order you like to develop different skills.By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.Why not enrol today and I'll look forward to seeing you in my course.Music:An Epic Story by MaxKoMusic Enchanted by Keys of Moon Music promoted by free-stock-music

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