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所在平台: Udemy |
课程主页: https://www.udemy.com/course/ancient-ruins-game-environment/
课程评论:没有评论
课程名称:Blender中的古代遗迹3D游戏环境 课程概述:本课程由Emiel Sleegers教授,他是Ubisoft的环境艺术家,参与过《极限竞速:地平线3》和《全境封锁2》等AAA游戏的制作。Emiel从小对视频游戏充满热爱,最初使用Unity3D进行编程,但后来更倾向于游戏艺术的制作。他的目标是教初学者如何创建完整的游戏环境。 课程介绍:本课程将全面讲解如何使用Blender 3D、Substance Painter和Designer、Zbrush以及Unreal Engine 4从零开始创建一个游戏环境。课程的主要内容包括: - 使用Blender创建模块化资产 - 使用Zbrush创建逼真的石材和砖块细节 - 在Blender中进行正确的UV展开 - 在Marmoset Toolbag中烘焙高低模 - 使用Substance Designer创建可拼接的材质 - 创建实用的真实世界着色器 - 使用Unreal Game Engine进行关卡设置、灯光和后期效果 课程结束时,学生将能够制作出惊人的受损古代遗迹环境。参加本课程前,需要对Blender、Substance Painter、Substance Designer、Zbrush和Unreal Engine 4有基本了解。 通过这个课程,提升你的环境艺术家技能,创造你从未创造过的环境。投资自己,将获得回报。立即行动,避免留下“如果”的疑问。欢迎加入Victory3D!
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info Hello guys, my name is Emiel Sleegers. I'm a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4. The major topics we will be covering areCreating modular assets using blender Create realistic stone and brick details using ZbrushCreating correct UV unwraps inside of blender. Baking our high and low poly models in Marmoset toolbag. Creating tileable materials using substance designer Creating practical real-world shaders Producing materials with mask blending and parallax mapping Level setup, lighting & post effects using Unreal Game Engine By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder "what if". Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.