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所在平台: Udemy |
课程主页: https://www.udemy.com/course/aesprite-for-beginners/
课程评论:没有评论
课程名称:Aesprite 初学者课程 课程概述:如果你一直想从零开始学习像素艺术,那么你来对地方了。本课程将从学习 Aesprite 软件的基础知识开始,Aesprite 是我们进行像素艺术创作的主要工具。接着,我们会深入学习软件界面,以便为未来的项目打下基础,这些项目包括创建游戏资产和精灵(如草、树、果实、环境、角色和基本动画)。欢迎查看推广视频,了解我们将要创作的完整艺术作品。本课程还将教学生如何创建瓦片和瓦片地图,并如何将其整合/导入到 Unity 和 Construct 3。我们还会稍微复习一下 Tiled——一个强大的免费2D游戏地图创建工具。课程结构明确,确保每一章都在前面的基础上构建,以巩固学习效果。 课程简要内容: 1. 介绍:讨论像素艺术软件、颜色选择、选择工具和 Lospec 网站。 2. 项目环节:创建游戏资产,如苹果、樱桃、水晶、草、树、梨、岩石、草莓和药水瓶。 3. 环境特征:学习如何创建 2D 水、岩石、天空和背景,并通过真实参考图创建一个海滩场景。 4. 瓦片创建:从头开始构建一个瓦片,并在 Unity 和 Construct 中填充场景,同时学习两个游戏引擎的自动瓦片功能。 5. 2D 像素艺术角色:创建角色的基本待机、行走、跳跃动画,并将其导入到 Unity 和 Construct 3。创建一个完整可玩模板场景。 课程结束时,学员将拥有可展示的资产,从而构建自己的作品集,并有机会吸引客户!期待在课程中见到你!
If you always wanted to learn pixel art from scratch, then you are in the right place. We will begin by learning the basics of the software aesprite as it will be our go to tool for pixel art creation. Next, we dive in and learn about the interface, by doing so, we will be prepared to handle future projects which include creating game assets and sprites (Grass, Trees, Fruits, Environments, Characters and basic Animation) Do Checkout the promo video for complete art we will create. This course also shows students how to create tiles, tile maps and how to integrate/ import them to Unity and Construct 3.we will also brush-up on Tiled (a free but powerful tool for creating maps for 2d games. The structured approach ensures that each chapter builds up on past lessons to re-enforce learning.Brief Summary of Course SectionsIntroduction: here we discuss and learn about pixel art software's, color selection, selection tools and the Lospec site.Next we move on to our project sessions where we build some game assets which include Apples, Cherries, Crystals, Grass, Trees, pear, rocks, strawberries, and potion bottles.we push on and learn how to create environment features such as 2d water, rocks, sky and backgrounds. we also wrap up this section by creating a beach scene from a real reference image. Our next chapter deals with creating repetitive elements in 2d Games called tiles, we will build a tile from scratch and populate a scene in unity and construct whilst learning about auto tiling features in both game engines. In our final chapter, we learn how to create 2d pixel art characters, create their basic idle, walk, jump animations and import them to unity and construct 3. we will create a fully playable template scene. By the end of this course, we will have assets to showcase and build our portfolio and hopefully attract clients! See you in the course.