Advanced Texture Character Creation

所在平台: Udemy

课程主页: https://www.udemy.com/course/advanced-texture-character-creation/

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课程简介

**Coursera 课程总结:高级纹理角色创作** 本课程是“高级纹理角色创作”系列的第二部分,由拥有 12 年经验的 Abraham Leal 主讲。课程将深入探讨游戏级角色的纹理制作流程,包括重拓扑、UV 展开、烘焙和纹理绘制。 **课程亮点:** * **重拓扑:** 学习为动画准备的高精度模型进行重拓扑,确保良好的边缘流和动画就绪性。 * **UV 展开:** 掌握高效的 UV 展开技巧,为纹理制作奠定基础。 * **烘焙:** 学习在 Substance Painter 中烘焙模型,并分享生成优质纹理的技巧。 * **纹理绘制:** 学习如何为角色、服装和道具创建具有美学吸引力的纹理。 * **Xgen 头发创建:** 学习使用 Xgen 创建逼真的角色头发。 * **姿势与渲染:** 学习在 Maya 和 Unreal Engine 中为角色摆姿势并进行高质量渲染。 **课程项目:** 学员将完成一个完整的角色纹理制作项目,从重拓扑到最终渲染。 **目标学员:** * 渴望成为专业角色艺术家的人。 * 希望以专业方式为 3D 角色进行纹理绘制的人。 **不适合学员:** * 3D 领域的绝对初学者。 **先修要求:** * 具备 Maya、Zbrush、Unreal Engine、Substance Painter 和 Photoshop 的基本使用经验。 * 建议具备 Blender 的基础知识(非必需)。 * 建议完成该系列的第一部分课程(非必需),但本课程资源文件中已包含高精度模型,不强制要求。 **课程优势:** * Abraham Leal 分享其 12 年的经验和工作流程。 * 帮助学员提升 3D 角色制作能力,成为角色生产大师。 **请注意:** 本课程专注于角色的重拓扑、UV 展开、烘焙和纹理绘制。高精度雕刻部分已包含在高精度模型资源文件中,但如果想全面掌握角色创作流程,建议学习“高级 ZBrush 角色创作”课程。

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课程详情

Hey Guys! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation". You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.By the End Of This Course, You Will Be Able To:Retopology your high poly model with animation reddy edge flow.Texture characters in a way that they are aesthetically looking good.Texturing costumes and Props with matching the overall look.In this course you will learn:RetopologyUvingBakingTexturingXgen Hair CreationPosingand RenderingCourse Project Overview:We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.Who is This Course For?This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.Who is Not The Ideal Student For This Course?This course is not ideal for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and PhotoshopBasic knowledge of Blender is recommended but not necessaryCovering the first part of the series is recommended but not necessaryJoin Me Now:If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!

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