Advanced Scene Creation for Games

所在平台: Udemy

课程主页: https://www.udemy.com/course/advanced-scene-creation-for-games/

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课程名称:游戏高级场景创作 课程概述:您想使用最新方法为游戏创作一个阴暗、氛围浓厚的场景吗?欢迎您参加Nexttut教育的《游戏高级场景创作》课程。 关于我:我叫Arash Aref,担任环境艺术指导已有一段时间。 我教授过许多学生如何为游戏创作艺术,特别是在环境艺术领域。 课程结束时,您将能够: - 应用新的方法和工作流程创建阴暗潮湿的游戏环境 - 在没有概念艺术的情况下,通过参考资料和自己的想法构建环境 - 使用模块化设计、顶点混合和贴花来增加环境的多样性 - 区分主角道具与次要道具,并了解在何处牺牲质量以节省时间和精力,从而将资源投入到更重要的地方 您将学习: - 如何规划环境艺术作品 - 制作场景的初步布局,确保创意的有效性 - 何时应迅速完成道具的细节处理 - 如何使用Zbrush进行环境雕刻 - 制作游戏的主材质 - 设置简单而有效的Niagara粒子以增强场景的运动感 课程项目概述: 我们将首先查看参考资料,因没有实际的概念艺术,我们将通过现有照片创建情绪板,结合想法来获得最终产品的感受。接着,我们会搭建场景的初步布局,以感受规模、构图和环境的可能性。随后,我们将开始生成艺术作品以替代初步布局,采用逐步迭代的方式。我们将在本项目中制作大量的道具和纹理,学习哪些道具更重要,以及在何处牺牲某些道具的质量,以节省时间与精力,投入到更重要的道具上。课程还将重点关注材质的创建,以及如何在多个场景中重复使用并调整相同的材质。我们将学习如何搭建模块化环境,以及通过顶点混合、贴花和场景布置道具消除重复性。为了节省游戏性能,我们将学习一些简单的高效工作技巧。最后,课程中还会涉及视觉效果和灯光相关内容。 适合人群:该课程面向中级3D环境艺术学生,他们希望创作美观的环境,但因找不到逐步的教程而感到困惑。课程同样适合想加快自己在Unreal Engine 5、Blender、Substance 3D Designer、Substance 3D Painter和Zbrush等软件工作流程并提升环境创作技巧的艺术家。 不适合人群:本课程不适合完全没有基础的初学者。 先决条件:希望学员具备一定的基础经验,并在电脑上安装相关软件。 立即加入我:如果您想制作真实的环境,请立即加入我,提升您的技能。请记住,投资自己将终身受益。期待在课程中见到您!

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课程详情

Do you want to make a dark and moody scene using the new methods for games?Then I welcome you to Nexttut education's Advanced Scene Creation for Games.About Me:My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.By the End Of This Course, You Will Be Able To:Create a Dark and Moody environment for games using the new methods and workflowsMake an environment in a no-concept-art situation, by looking at references and mixing with your own ideasUse Modularity, Vertex Blending, Decals for the most varietyPut a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.What You Will Learn:How to plan for an Environment Art pieceMake a blockout to ensure that the ideas are working correctlyWhen to rush for a prop and where to put detailsHow to sculpt in Zbrush for environmentsMaking Master Materials for gamesHow to set to simple yet effective Niagara particles to add motion to the sceneCourse Project Overview:We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.Who is This Course For?I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don't find a tutorial which is a step by step, no fast-forward, no skip.The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.Who is Not The Ideal Student For This Course?This course is not designed for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic experience with these software packages.You should have the software packages installed on your computer.Join Me Now:So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

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