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所在平台: Udemy |
课程主页: https://www.udemy.com/course/advanced-hand-rigging-in-3ds-max/
课程评论:没有评论
**课程名称:** 3ds Max 高级手部绑定入门与进阶 (2025) **课程概述:** 本课程是 3ds Max 高级手部绑定的权威学习指南,无论您是 3D 动画、角色绑定、3D 绑定新手,还是希望超越基础、创造出令人自豪的作品,本课程都将是您的理想选择。由 Anass Cherkaoui 老师亲自教授,将带您一步步探索 3D 绑定的乐趣。 通过每节课程的学习,您将掌握新的技能,并加深对 3D 绑定的理解,学习如何使用各种工具和技术创建高级、灵活且响应迅速的手部骨骼,以满足不同动画场景的需求。本课程内容丰富有趣,质量上乘,其技术和方法不仅适用于 3ds Max,也同样适用于其他 3D 软件。 **课程结构:** * **第一章:** 入门 * **第二章:** 创建骨骼对象 * **第三章:** 构建指关节系统 * **第四章:** 构建前臂旋转系统 * **第五章:** 创建动画控制器 * **第六章:** 手部蒙皮 * **第七章:** 构建手部 IK/FK 系统 * **第八章:** 完成骨骼绑定 * **作业** * **结语** * **额外章节:** 更多蒙皮技巧 **课程亮点:** * **实践性强:** 课程包含实操练习,您将在完成高级手部骨骼绑定的基础上,亲手为自己的 3D 手部模型进行绑定。 * **额外赠送:** 附带一个关于蒙皮的额外章节,教授如何高效地为手部模型进行蒙皮,以获得最佳效果,确保您的骨骼绑定具有出色的性能表现。 * **全面通用:** 课程内容可广泛应用于所有 3ds Max 版本,且技术和方法可迁移至其他 3D 软件。 准备好开始这段精彩的学习旅程,立即掌握创建自定义骨骼绑定的必备技能!
Welcome to BEST Guide on Advanced Hand Rigging for 3ds Max in 2025!(( Side Note: Everything taught in this course is applicable to all 3ds Max versions ))Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don't know how and where to start?Then this course is for you.Want to take your rigs beyond the basics and create something that you'll be very proud of?I have good news for you.My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world.With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate.This course is full of fun and excitement while at the same time delivering high quality content that's applicable to every other 3D software besides Autodesk 3ds Max. It's structured as follows:Chapter 01: Getting StartedChapter 02: Creating Bone ObjectsChapter 03: Building a Knuckle SystemChapter 04: Building a Twist System For the ForearmChapter 05: Creating Animation ControlsChapter 06: Skinning the HandChapter 07: Building an IKFK System For the HandChapter 08: Finalizing the RigAssignmentConclusionBonus Chapter: More About SkinningFurthermore, the course comes with an assignment at the end, so not only will you build an advanced hand rig, but you will also get your hands-on practice what you have acquired in this course throught Rigging your own 3D hand models.And as a gift from me to you, I will include a bonus chapter that talks about skinning and how to efficiently skin your hand model for the best results, and to make sure your rig has all what you need to get the performance you're looking after.So, What are you waiting for? I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY.