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所在平台: Udemy |
课程主页: https://www.udemy.com/course/absolute-beginners-substance-painter-course/
课程评论:没有评论
**课程名称:Substance Painter 零基础入门课程** **课程概述:** 本课程专为Substance Painter的完全新手设计,旨在教授如何使用这款行业领先的纹理软件为游戏和电影制作高质量的模型纹理。课程将通过制作一个骑士模型的金属盔甲、角、金镶嵌和发光眼睛等项目,全面引导您掌握Substance Painter的核心工作流程。 **学习内容:** * **模型准备与导出:** * 从ZBrush导出高精度模型。 * 从3ds Max导出低精度模型。 * **Substance Painter 基础:** * 软件界面和基本工具介绍。 * 将模型导入Substance Painter。 * 学习烘焙纹理(Texture Baking)。 * **纹理制作:** * 制作逼真的金属盔甲材质。 * 添加灰尘和划痕效果。 * 制作布料材质。 * 实现眼睛的发光效果(Emissive)。 * 手动绘制定制化的金色装饰。 * **导出与渲染:** * 导出适用于UE4(Unreal Engine 4)的纹理。 * 将模型和纹理导入Marmoset Toolbag。 * Marmoset Toolbag 界面和功能详解。 * 使用灯光和调整设置进行高质量渲染。 * 制作模型动图(Turntable)。 * **进阶练习(Bonus):** * 重复学习流程,制作写实女性头部和手部模型,进行烘焙和纹理绘制,以巩固技能。 **课程特色:** * **零基础友好:** 无需Substance Painter或Marmoset Toolbag任何基础。 * **项目驱动:** 通过实际案例学习,易于理解和实践。 * **全面教学:** 涵盖模型导出、软件操作、纹理绘制、渲染输出等全流程。 * **配套资源:** 提供所有必要的项目文件,无需额外软件即可学习。 * **讲师经验丰富:** 由有十余年经验的资深角色艺术家授课。 **目标学员:** 希望学习3D模型纹理制作,特别是Substance Painter和Marmoset Toolbag的初学者。
So you have probably heard about this program that everyone talks about when it comes to texturing. It is used for movies, for games and for both characters and environment. And you maybe want to see what is it all about? Then this course is probably right for you. My name is Niko, and i am a character artist for more than a decade now. In this course i will show you how to start working with Substance painter and make a nice good looking textures for your models by making a metal armour, horns, gold inlays and gowing eyes for our knight model here. In this course we will learn:Exporting the high poly meshes from ZbrushExporting the low poly mesh from 3dsMaxBasics of Substance painterImporting the meshes in to Substance painterHow to bake the textures in Substance painterMaking metal armor materialPlaying with dust and scratches Making fabric materialMaking emissive glowing eyesExporting textures for UE4Importing the model and textures in Marmoset ToolbagLearn all about Marmoset ToolbagRendering our model in Marmoset with lights and making a turntableAs a bonus and for strenghtening our skills in Substance painter and Marmoset toolbag we will make a realistic female head and realistic hand, baking and texturing. We will start with naming and exporting our high poly meshes from Zbrush. Then we will also name properly and export our low poly mesh from 3dsMax. After that we will open Substance painter and we will get to know the basic menus and tools. Then we will import our low and high poly and learn how to bake textures in Substance painter. When the baking is done, we will start adding layers and folders to achieve the nice metal armor and cape fabric materials. We will also learn how to experiment with dust and edge wear. We will then learn how to add an emissive channel and make the eyes glow. Then we will paint manually on our model a custom gold decoration for his armor. After we are happy with our texture, we will learn how to export textures from Substance painter with different presets, and we will use the Unreal Engine 4 one. Then we will open Marmoset toolbag and we will learn the basic menu layout and what to do in the program. After that we will import our model and textures in Marmoset, and make a proper material there. Next we will add some lights and go trough all menus, to make different adjustments and make sure we have the best possible render. We will also learn how to make a turntable video in Marmoset. As a bonus and for solidifying our knowledge of Substance painter and Marmoset toolbag, we will repeat the procedure again with a female head and a realistic hand. I have created this course for absolute Substance Painter beginners, so no previous knowledge of either Substance painter or Marmoset Toolbag is required. All the files you will need to go trough this course are provided in the Project files folder so you don't need any other software if you only want to learn Substance painter and Marmoset Toolbag. So let's get started!