|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/3ds-max-unreal-engine-4-easy-real-time-for-arch-viz/
课程评论:没有评论
Unreal Engine 4:基于项目的建筑可视化VR课程 本课程旨在帮助您从零基础入门,快速掌握使用Unreal Engine 4创建虚拟现实(VR)项目。无论您是游戏开发者、建筑可视化专家还是3D艺术爱好者,本课程都将带领您迈出重要的下一步。 **课程内容涵盖:** * **3D模型准备:** 学习如何优化和准备您的3D模型(以3ds Max为例,但也适用于其他3D软件)。 * **Unreal Engine 4基础:** 掌握免费的Unreal Engine 4的导入流程、基本界面操作、导航以及核心功能。 * **实时渲染:** 学习实时渲染技术,包括灯光、材质设置以及动画的制作和快速导出。 * **交互式项目创建:** 学习如何创建可导航的3D场景,让您的项目如同自定义视频游戏关卡般引人入胜。 * **虚拟现实(VR)开发:** 深入学习如何将现有项目转化为沉浸式VR体验,并支持Oculus Rift、HTC Vive等高端VR设备。 * **蓝图脚本编程:** 学习使用蓝图脚本(Blueprint scripts)实现对象交互,如拾取、开关灯光、动态材质切换等,无需编程基础。 * **完整VR项目实践:** 从零开始下载源文件,完成一个完整的VR项目开发。 * **VR项目导出与分享:** 学习如何导出您的VR项目,供他人体验。 **课程优势:** * **30天无理由退款保证。** * **课程内容持续更新,提供更高级的教学。** * **讲师提供全程技术支持,解答您的疑问。** * **讲师Adam Zollinger拥有丰富的3D艺术行业经验和授课经验,曾教授超过9000名学生。** 本课程将帮助您高效地掌握Unreal Engine 4,将您的3D设计和想法转化为令人惊叹的实时和虚拟现实体验。
*30 day money back guarantee (no questions asked) *Course will be constantly updated with more advanced material *Instructor will be your technical support throughout course to answer any questions that arise 3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project) Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time. This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you. COURSE STRUCTURE When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things: How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will sufficeImporting your project into a game engine, Unreal Engine 4, which is totally free The basic interface, and getting around in Unreal EngineLighting, Materials and rendering for real timeAnimating in real time, and exporting full animations that render in just seconds!How to export your project for navigation on any computer using basic arrow key navigation + mouse.Basically, create your own custom video game level! Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include: Change your existing real time project into a fully immersive / interactive Virtual Reality projectLearn how to customize objects using blueprint scripts with no previous knowledge of codingCreate interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.Download source files and develop a VR project from start to finish.Create your first scripts!Immerse yourself in your own project using the best technology available for communicating your design ideas.Export your VR projects for others to view. NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.