3Ds Max Game Modeling: Create Game Assets in 3Ds Max

所在平台: Udemy

课程主页: https://www.udemy.com/course/3ds-max-game-modeling-create-game-assets-in-3ds-max/

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### 3ds Max 游戏模型制作:使用 3ds Max 创建游戏资产 **课程概述:** 本入门课程将引导您掌握使用 3ds Max 创建各类 3D 模型(如墙壁、桌子及其他硬表面模型)所需的所有关键工具和技术。我们将深入探讨多种建模方法,包括: * **样条线建模 (Spline Modelling)** * **多边形建模 (Polygon Modelling)** * **基于基本形状的盒子建模 (Box Modelling with Simple Shapes)** 此外,课程还将重点讲解 **UV 展开 (UV Unwrapping)** 技术,让您能够轻松地为 3D 模型添加纹理。我们还会快速了解如何创建简单的 **纹理图集 (Texture Atlas)**,以及如何获取免费纹理素材。同时,还将介绍 **法线贴图 (Normal Maps)** 的概念以及如何免费获取。 **课程内容列表:** * 3ds Max 设置 (Settings in 3DS Max) * 正确保存 (saving correctly) * 设置测量单位 (setting up measurements) * 项目设置 (setting up projects) * 建模技术 (Modelling techniques) * 样条线建模 (spline modelling) * 多边形建模 (polygon modelling) * 基于基本形状的盒子建模 (box modelling with simple shapes) * 多边形减面 (polygon reduction) * 网格优化 (mesh optimisation) * 吸附工具 (snapping tools) * 展开技术 (Unwrapping techniques) * 展平映射 (flatten mapping) * 放松 (relaxing) * 缝合 (stitching) * UV 布局 (UV layout) * 2D 内容 (2D content) * 纹理与贴图 (Texture Research) * 纹理研究 (normal maps) * 法线贴图 (normal maps) * 纹理图集创建 (texture Atlas creation) * 导入与导出 (Importing and using) * 将模型导出为 FBX 格式,以供 Unity、Unreal Engine 等游戏引擎使用 (Exporting models as fbx for game engines like: Unity game engine, Unreal Engine) **建议软件:** * 3ds Max 2018 - 学生版可从 Autodesk 官网下载 (3DS Max 2018 - Student Version can be downloaded at Autodesk Website) * Unity 游戏引擎 (可选) (Unity game engine (optional)) * Inkscape (免费) - 也可使用 Photoshop 或其他图形软件。(Inkscape (free) - you can also use Photoshop or any other decent Graphics software.) **课程材料:** 课程提供教学中使用的纹理素材,鼓励学员自行寻找独特纹理以获得个性化效果。 **课程成果:** 完成课程后,您将拥有约 20 个(甚至更多)优质的 3D 模型作品集,可直接导入游戏引擎,用于构建场景或房间。 **挑战与拓展:** 学习完成后,您可以通过自己的游戏项目来运用这些模型,或者将高质量的模型出售给 3D 资产商店。 **适合人群:** 初级 / 中级学习者 (Beginner / Intermediate) **视频时长:** 约 7 小时 ( ~7 hours) **3ds Max 版本:** 任何版本均可使用 (3Ds Max Version (any can be used)) **教学大纲:** 无 (None)

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In this 3ds Max beginner course you will learn all the necessary tools to create several different 3D models like walls, desks, and other hard surface models you can think of. We will take a look into different modelling techniques like:spline modelling polygon modellingbox modelling with simple shapes We will take a deeper look into UV unwrapping so we can texture our 3D models rather simple. We will also take a quick look into how to create a simple texture Atlas, and how to get some free textures for our models. Also we gonna take a look at normal maps and how to get them for free over another website.Full content list:Settings in 3DS Maxsaving correctlysetting up measurementssetting up projectsModelling techniquesspline modelling polygon modellingbox modelling with simple shapespolygon reductionmesh optimisationsnapping toolsUnwrapping techniquesflatten mappingrelaxingstitchingUV layout 2D contenttexture researchnormal mapstexture Atlas creationimporting and using Exporting models as fbx for game engines like:Unity game engineUnreal Engineand many more.Software i'm using:3DS Max 2018 - Student Version can be downloaded at Autodesk WebsiteUnity game engine (optional)Inkscape (free) - you can also use Photoshop or any other decent Graphics software.Course MaterialI provide the textures which I'm using in the course, but you should get your own, for a unique look later. Conclusion At the end of the course you will have a good portfolio of about 20 ( or even more ) 3D models, you can bring into a game engine and build a building or rooms just with that 20 3D models.ChallengeAfter you have created nice 3D Models and maybe additional content, you can create your own games with them or sell them in one of the 3D Stores, if they are good enough.So what are you waiting for?Let's make your dream game a reality!!Level: Beginner / IntermediateVideo Course Length: ~7 hours 3Ds Max Version (any can be used)

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